* feat(seahorse): implement short-term memory engine of seahorse
Add pkg/seahorse/ module implementing a SQLite-backed DAG-based summary
hierarchy for context management, ported from lossless-claw's LCM design:
- types.go + short_constants.go: core types (Message, Summary, Conversation,
ContextItem) and configuration constants (fanout, token targets, thresholds)
- migration.go: idempotent DB schema with FTS5 trigram tokenizer for CJK
- store.go: full SQLite CRUD (conversations, messages, summaries DAG,
context_items with ordinal gap numbering, FTS5 search)
- short_engine.go: Engine lifecycle (NewEngine, Ingest, Assemble, Compact),
session pattern filtering (ignore/stateless glob→regex compilation),
per-session mutex via sync.Map
- short_assembler.go: budget-aware context assembly with fresh tail protection
(32 messages), oldest-first eviction, summary XML formatting, RebuildContextItems
- short_compaction.go: leaf compaction (messages→summary) and condensed
compaction (summaries→higher-level summary), 3-level LLM escalation,
CompactUntilUnder for emergency overflow
- short_retrieval.go: lookupByID, FTS5/LIKE search, recursive expand with
token cap
- context_seahorse.go: agent.ContextManager adapter, registered as "seahorse",
provider↔seahorse message type conversion (ToolCalls, tool_result)
* fix(seahorse): correct 3 adapter bugs in context management
- TokenCount: use full message (Content+ToolCalls+Media) instead of Content-only
- Empty Content: rebuild Content from tool_result Parts when stored empty
- Duplicate summaries: summaries only in Summary field, not in History messages
- Grep: fix SearchResult.Snippet→Content for summaries
- Schema: fix FTS5 SQL uses VIRTUAL TABLE not TEMP TABLE
- TestFTS5SQLConstants: verify FTS5 SQL syntax correctness
- Test: fix flaky TestCompactLeaf
* fix(agent): ingest steering messages into seahorse SQLite
Steering messages were only persisted to session JSONL but not ingested
into seahorse SQLite, causing them to be missing from context assembly.
Added `ts.ingestMessage(turnCtx, al, pm)` call in the steering message
injection block alongside the existing JSONL persistence.
Test: TestSeahorseSteeringMessageIngested verifies steering messages
appear in seahorse SQLite DB after being processed.
* fix(seahorse): address 3 blocking bugs from code review
- Fix resequenceContextItemsTx scan error handling (store.go:850)
Changed `return err` to `return scanErr` to properly propagate scan errors
instead of returning nil (which silently corrupts data)
- Fix sql.NullString for INTEGER column (store.go:847)
Changed `mid` from sql.NullString to sql.NullInt64 since message_id
is INTEGER in schema. Removed unnecessary strconv.ParseInt call.
- Fix compactCondensed fallback deleting non-candidate items
Added ReplaceContextItemsWithSummary method for per-item deletion
when candidates are not contiguous in ordinal space.
Optimized to use range deletion when candidates are consecutive.
* fix(seahorse): pass Budget to Compact for correct condensed threshold
Issue #4 from PR review: When Budget was not passed to seahorse.Compact,
it defaulted to `tokensBefore * 0.75`, making `tokensBefore > budget`
always true and causing condensed compaction to trigger unnecessarily.
Changes:
- context_seahorse.go: Forward Budget from CompactRequest to CompactInput
- loop.go: Pass Budget (ContextWindow) in all 3 Compact calls
- Add test verifying condensed is skipped when tokens < threshold
- Fix lint issues in store.go and store_test.go
* fix(seahorse): add mutex for assembler lazy initialization
Issue #5 from PR review: The check-then-create pattern for e.assembler
was a data race when multiple goroutines called Assemble() concurrently:
if e.assembler == nil {
e.assembler = &Assembler{...}
}
Changes:
- Add assemblerMu sync.Mutex to Engine struct
- Add initAssemblerOnce() using double-checked locking (same pattern as initCompactionOnce)
- Add TestAssemblerLazyInitRace to verify thread-safety
* fix(seahorse): handle non-consecutive depths in selectShallowestCondensationCandidate
Issue #8 from PR review: the loop iterated depth 0, 1, 2... assuming
consecutive keys, but break when key was missing caused deeper depths
to never be checked.
Fix: collect all existing depth keys, sort, then iterate in order.
* fix(seahorse): wrap DeleteMessagesAfterID and appendContextItems in transactions
- DeleteMessagesAfterID: wrap all DELETE operations in a transaction for
atomicity, remove redundant manual FTS delete (handled by trigger)
- appendContextItems: use transaction to fix read-then-write race condition
- Add GetMaxOrdinalTx and resolveItemTokenCountTx for transaction-scoped queries
- Remove unused resolveItemTokenCount function
Fixes PR review issues 6 and 7.
* fix(seahorse): derive readable content from Parts and cap CompactUntilUnder iterations
- Derive readable content from MessageParts in AddMessageWithParts so
FTS5 indexing and summary formatting can access tool call information
- formatMessagesForSummary and truncateSummary now fall back to Parts
when Content is empty, fixing blank summaries for Part-based messages
- Add MaxCompactIterations (20) to prevent CompactUntilUnder infinite
loops; exceeded iterations are logged as warnings
- spawnSubTurn: set result=nil on panic instead of constructing a non-nil ToolResult
- HardAbort: roll back session history to initialHistoryLength after Finish()
- drainBusToSteering: switch to non-blocking reads after first message so function
returns promptly when the inbound channel is empty
- remove obsolete documentation files
Add nil checks in NewSpawnTool and NewSubagentTool constructors to
handle nil manager gracefully. Fix spelling errors (cancelled->canceled)
and remove unused test code. Update tests to use mock spawner.
Replace hardcoded constants with config-driven parameters in agents.defaults:
- MaxDepth, MaxConcurrent, DefaultTimeout, DefaultTokenBudget, ConcurrencyTimeout
- Support JSON config and env vars (PICOCLAW_AGENTS_DEFAULTS_SUBTURN_*)
- Add getSubTurnConfig() for runtime config resolution with defaults
- Apply defaultTokenBudget when no explicit budget is provided
Rationale: SubTurn is agent execution infrastructure, not a tool, so it belongs
in agents.defaults rather than tools config.
Example:
{
"agents": {
"defaults": {
"subturn": {
"max_depth": 5,
"max_concurrent": 10,
"default_timeout_minutes": 10
}
}
}
}
Add ActualSystemPrompt and InitialMessages fields to SubTurnConfig to enable
stateful worker context passing across multiple evaluation iterations.
Changes:
- Add ActualSystemPrompt field to separate system role from user task description
- Add InitialMessages field to preload ephemeral session history before agent loop starts
- Add Messages field to ToolResult for carrying session history (internal use, not serialized)
- Update runTurn to inject system prompt and preload history from InitialMessages
- Update AgentLoopSpawner to map new fields from tools.SubTurnConfig to agent.SubTurnConfig
This enables the evaluator-optimizer execution strategy in team tool to maintain
worker context across iterations while keeping SubTurn isolation intact.
- Critical flag was declared but never acted on; non-critical SubTurns
now break out of the iteration loop when IsParentEnded() returns true
- tools.SubTurnConfig was missing Critical/Timeout/MaxContextRunes,
making those fields unreachable from the tools layer; added fields and
wired them through AgentLoopSpawner.SpawnSubTurn
- Removed subTurnResults sync.Map from AgentLoop — it was a redundant
alias for the same channel already stored in turnState.pendingResults;
dequeuePendingSubTurnResults now reads directly via activeTurnStates
- Replace hardcoded concurrencySem size 5 with maxConcurrentSubTurns constant
- Update affected tests to match new dequeuePendingSubTurnResults API
- Added `/subagents` platform command to visualize the active task tree.
- Implemented GetAllActiveTurns and FormatTree in AgentLoop to support cross-session observability.
- Fixed a bug where sub-turns spawned via tools were not registered in the global `activeTurnStates` map, making them invisible to system queries.
- Enhanced tree rendering logic to identify and display "orphaned" subagents (children that outlive their parent turns).
- Registered the new command in `builtin.go` and injected the turn state provider into the commands runtime.
Modified Files:
- pkg/agent/turn_state.go: Added TurnInfo snapshotting and recursive tree formatting.
- pkg/agent/loop.go: Injected GetActiveTurn hook and implemented multi-root forest rendering.
- pkg/agent/subturn.go: Added child turn registration into activeTurnStates.
- pkg/commands/cmd_subagents.go: New command implementation.
- pkg/commands/builtin.go: Command registration.
This commit addresses several critical concurrency and state management bugs within the SubTurn execution and delivery logic.
1. Fix Goroutine Leak & Deadlock in deliverSubTurnResult:
- Replaced non-blocking select with a safe blocking select that listens to `resultChan` and a new `<-parentTS.Finished()` channel.
- This ensures results are not arbitrarily dropped when the channel is full (preventing orphaned valid results), while also guaranteeing the child goroutine safely unblocks and exits if the parent finishes execution early.
2. Prevent "Send on Closed Channel" Fatal Panics:
- Removed `close(pendingResults)` and `drainPendingResults` from `turnState.Finish()`.
- The pendingResults channel is now naturally garbage collected, completely eliminating the race condition panic when a child attempts delivery at the exact moment the parent finishes.
- Added a `defer recover()` failsafe inside deliverSubTurnResult to gracefully emit Orphan events in extreme edge cases.
3. Fix Truncation Recovery Prompt Drop:
- Fixed the runTurn truncation retry logic by introducing an explicit `promptAlreadyAdded` boolean.
- Ensures that the dynamically generated `recoveryPrompt` is correctly injected into the LLM history sequence on subsequent iterations, adhering to API roles without duplicating arrays.
4. Test Suite Stabilization:
- Fixed TestDeliverSubTurnResultNoDeadlock to accurately wait for deterministic deliveries instead of racing timeouts.
- Replaced defunct closed-channel tests with TestFinishedChannelClosedState matching the new Finished() mechanism.
- Fixed the Finish(true) parameter in TestGrandchildAbort_CascadingCancellation to correctly validate Context cascade behavior.
- All tests now pass cleanly without hanging or emitting false positives.
Problem:
During subturn context limit or truncation recoveries, the recovery loops repeatedly
called `runAgentLoop` with the same or modified `UserMessage`. Because `runAgentLoop`
unconditionally adds the `UserMessage` to the session history, this resulted in:
1. Duplicate User Messages polluting the history upon `context_length_exceeded` retries.
2. The possibility of injecting empty User Messages if `opts.UserMessage` was artificially blanked out to work around the duplication.
3. Messy or duplicate entries during `finish_reason="truncated"` recovery injections.
Solution:
- Introduce `SkipAddUserMessage` boolean to `processOptions` to explicitly control whether the agent loop should write the user prompt to history.
- Add an explicit `opts.UserMessage != ""` check in `runAgentLoop` to prevent polluting history with empty message content.
- In `subturn.go`'s recovery loop, set `SkipAddUserMessage: contextRetryCount > 0` to skip writing the user message on context
Problem:
When parent turn finishes early, all child SubTurns receive "context canceled"
error,because child context was derived from parent context.
Solution:
Implement a lifecycle management system that distinguishes between:
- Graceful finish (Finish(false)): signals parentEnded, children continue
- Hard abort (Finish(true)): immediately cancels all children
Changes:
- turn_state.go:
- Add parentEnded atomic.Bool to signal parent completion
- Add parentTurnState reference for IsParentEnded() checks
- Modify Finish(isHardAbort bool) to distinguish abort types
- subturn.go:
- Add Critical bool to SubTurnConfig (Critical SubTurns continue after parent ends)
- Add Timeout time.Duration for SubTurn self-protection
- Use independent context (context.Background()) instead of derived context
- SubTurns check IsParentEnded() to decide whether to continue or exit
- loop.go:
- Call Finish(false) for normal completion (graceful)
- Add IsParentEnded() check in LLM iteration loop
- steering.go:
- HardAbort calls Finish(true) to immediately cancel children
Behavior:
- Normal finish: parentEnded=true, children continue, orphan results delivered
- Hard abort: all children cancelled immediately via context
- Critical SubTurns: continue running after parent finishes gracefully
- Non-Critical SubTurns: can exit gracefully when IsParentEnded() returns true
- Fix synchronous SubTurn calls placing results in pendingResults channel,
causing double delivery. Now only async calls (Async=true) use the channel.
- Move deliverSubTurnResult into defer to ensure result delivery even when
runTurn panics. Add TestSpawnSubTurn_PanicRecovery to verify.
- Fix ContextWindow incorrectly set to MaxTokens; now inherits from
parentAgent.ContextWindow.
- Add TestSpawnSubTurn_ResultDeliverySync to verify sync behavior.
Critical fixes (5):
- Fix turnState hierarchy corruption in nested SubTurns by checking context
before creating new root turnState in runAgentLoop
- Fix deadlock risk in deliverSubTurnResult by separating lock and channel ops
- Fix session rollback race in HardAbort by calling Finish() before rollback
- Fix resource leak by closing pendingResults channel in Finish() with recovery
- Add thread-safety docs for childTurnIDs and isFinished fields
Medium priority fixes (5):
- Move globalTurnCounter to AgentLoop.subTurnCounter to prevent ID conflicts
- Improve semaphore acquisition to ensure release even on early validation failures
- Document design choice: ephemeral sessions start empty for complete isolation
- Add final poll before Finish() to capture late-arriving SubTurn results
- Remove duplicate channel registration in spawnSubTurn to fix timing issues
Testing:
- Add 6 new tests covering hierarchy, deadlock, ordering, channel lifecycle,
final poll, and semaphore behavior
- All 12 SubTurn tests passing with race detector
This resolves 10 critical and medium issues (5 race conditions, 2 resource leaks,
3 timing issues) identified in code review, bringing SubTurn to production-ready state.
- Fix turnState hierarchy corruption when SubTurns recursively call runAgentLoop
by checking context for existing turnState before creating new root
- Fix deadlock risk in deliverSubTurnResult by separating lock and channel operations
- Fix session rollback race in HardAbort by calling Finish() before rollback
- Fix resource leak by closing pendingResults channel in Finish() with panic recovery
- Add thread-safety documentation for childTurnIDs and isFinished fields
- Move globalTurnCounter to AgentLoop.subTurnCounter to prevent ID conflicts
- Improve semaphore acquisition to ensure release even on early validation failures
- Document design choice: ephemeral sessions start empty for complete isolation
- Add 5 new tests: hierarchy, deadlock, order, channel close, and semaphore
- Add initialHistoryLength field to turnState to snapshot session state at turn start
- Save initial history length in runAgentLoop when creating root turnState
- Implement session rollback in HardAbort via SetHistory, truncating to initial length
- Add TestHardAbortSessionRollback to verify history rollback after abort
- Import providers package in subturn_test.go for Message type
This ensures that when a user triggers hard abort, all messages added during
the aborted turn are discarded, restoring the session to its pre-turn state.
- Add maxConcurrentSubTurns constant (5) and concurrencySem channel to turnState
- Acquire/release semaphore in spawnSubTurn to limit concurrent child turns per parent
- Add activeTurnStates sync.Map to AgentLoop for tracking root turn states by session
- Implement HardAbort(sessionKey) method to trigger cascading cancellation via turnState.Finish()
- Register/unregister root turnState in runAgentLoop for hard abort lookup
- Add TestSubTurnConcurrencySemaphore to verify semaphore capacity enforcement
- Add TestHardAbortCascading to verify context cancellation propagates to child turns
- Add subTurnResults sync.Map to AgentLoop for per-session channel tracking
- Add register/unregister/dequeue methods in steering.go
- Poll SubTurn results in runLLMIteration at loop start and after each tool,
injecting results as [SubTurn Result] messages into parent conversation
- Initialize root turnState in runAgentLoop, propagate via context
(withTurnState/turnStateFromContext), call rootTS.Finish() on completion
- Wire Spawn Tool to spawnSubTurn via SetSpawner in registerSharedTools,
recovering parentTS from context for proper turn hierarchy
- Refactor subagent.go to use SetSpawner pattern
- Add TestSubTurnResultChannelRegistration and TestDequeuePendingSubTurnResults
- Replace duplicate types (ToolResult/Session/Message) with real project types
- Implement ephemeralSessionStore satisfying session.SessionStore interface
- Connect runTurn to real AgentLoop via runAgentLoop + AgentInstance
- Fix subturn_test.go to match updated signatures and types
Co-Authored-By: Claude Sonnet 4 <noreply@anthropic.com>