mirror of
https://github.com/sipeed/picoclaw.git
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3c2d373a5c
Critical fixes (5): - Fix turnState hierarchy corruption in nested SubTurns by checking context before creating new root turnState in runAgentLoop - Fix deadlock risk in deliverSubTurnResult by separating lock and channel ops - Fix session rollback race in HardAbort by calling Finish() before rollback - Fix resource leak by closing pendingResults channel in Finish() with recovery - Add thread-safety docs for childTurnIDs and isFinished fields Medium priority fixes (5): - Move globalTurnCounter to AgentLoop.subTurnCounter to prevent ID conflicts - Improve semaphore acquisition to ensure release even on early validation failures - Document design choice: ephemeral sessions start empty for complete isolation - Add final poll before Finish() to capture late-arriving SubTurn results - Remove duplicate channel registration in spawnSubTurn to fix timing issues Testing: - Add 6 new tests covering hierarchy, deadlock, ordering, channel lifecycle, final poll, and semaphore behavior - All 12 SubTurn tests passing with race detector This resolves 10 critical and medium issues (5 race conditions, 2 resource leaks, 3 timing issues) identified in code review, bringing SubTurn to production-ready state.
377 lines
11 KiB
Go
377 lines
11 KiB
Go
package agent
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"github.com/sipeed/picoclaw/pkg/providers"
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"github.com/sipeed/picoclaw/pkg/session"
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"github.com/sipeed/picoclaw/pkg/tools"
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)
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// ====================== Config & Constants ======================
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const (
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maxSubTurnDepth = 3
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maxConcurrentSubTurns = 5
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)
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var (
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ErrDepthLimitExceeded = errors.New("sub-turn depth limit exceeded")
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ErrInvalidSubTurnConfig = errors.New("invalid sub-turn config")
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ErrConcurrencyLimitExceeded = errors.New("sub-turn concurrency limit exceeded")
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)
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// ====================== SubTurn Config ======================
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type SubTurnConfig struct {
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Model string
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Tools []tools.Tool
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SystemPrompt string
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MaxTokens int
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// Can be extended with temperature, topP, etc.
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}
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// ====================== Sub-turn Events (Aligned with EventBus) ======================
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type SubTurnSpawnEvent struct {
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ParentID string
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ChildID string
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Config SubTurnConfig
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}
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type SubTurnEndEvent struct {
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ChildID string
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Result *tools.ToolResult
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Err error
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}
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type SubTurnResultDeliveredEvent struct {
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ParentID string
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ChildID string
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Result *tools.ToolResult
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}
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type SubTurnOrphanResultEvent struct {
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ParentID string
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ChildID string
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Result *tools.ToolResult
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}
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// ====================== turnState ======================
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type turnStateKeyType struct{}
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var turnStateKey = turnStateKeyType{}
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func withTurnState(ctx context.Context, ts *turnState) context.Context {
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return context.WithValue(ctx, turnStateKey, ts)
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}
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func turnStateFromContext(ctx context.Context) *turnState {
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ts, _ := ctx.Value(turnStateKey).(*turnState)
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return ts
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}
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type turnState struct {
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ctx context.Context
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cancelFunc context.CancelFunc // Used to cancel all children when this turn finishes
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turnID string
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parentTurnID string
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depth int
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childTurnIDs []string // MUST be accessed under mu lock or maybe add a getter method
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pendingResults chan *tools.ToolResult
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session session.SessionStore
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initialHistoryLength int // Snapshot of session history length at turn start, for rollback on hard abort
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mu sync.Mutex
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isFinished bool // MUST be accessed under mu lock
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concurrencySem chan struct{} // Limits concurrent child sub-turns
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}
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// ====================== Helper Functions ======================
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func (al *AgentLoop) generateSubTurnID() string {
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return fmt.Sprintf("subturn-%d", al.subTurnCounter.Add(1))
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}
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func newTurnState(ctx context.Context, id string, parent *turnState) *turnState {
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turnCtx, cancel := context.WithCancel(ctx)
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return &turnState{
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ctx: turnCtx,
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cancelFunc: cancel,
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turnID: id,
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parentTurnID: parent.turnID,
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depth: parent.depth + 1,
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session: newEphemeralSession(parent.session),
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// NOTE: In this PoC, I use a fixed-size channel (16).
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// Under high concurrency or long-running sub-turns, this might fill up and cause
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// intermediate results to be discarded in deliverSubTurnResult.
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// For production, consider an unbounded queue or a blocking strategy with backpressure.
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pendingResults: make(chan *tools.ToolResult, 16),
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concurrencySem: make(chan struct{}, maxConcurrentSubTurns),
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}
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}
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// Finish marks the turn as finished and cancels its context, aborting any running sub-turns.
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// It also closes the pendingResults channel to signal that no more results will be delivered.
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func (ts *turnState) Finish() {
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ts.mu.Lock()
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defer ts.mu.Unlock()
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if ts.isFinished {
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// Already finished - avoid double close of channel
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return
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}
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ts.isFinished = true
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if ts.cancelFunc != nil {
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ts.cancelFunc()
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}
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// Close the pendingResults channel to signal no more results will arrive.
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// This prevents goroutine leaks from readers waiting on the channel.
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if ts.pendingResults != nil {
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close(ts.pendingResults)
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}
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}
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// ephemeralSessionStore is a pure in-memory SessionStore for SubTurns.
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// It never writes to disk, keeping sub-turn history isolated from the parent session.
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type ephemeralSessionStore struct {
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mu sync.Mutex
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history []providers.Message
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summary string
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}
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func (e *ephemeralSessionStore) AddMessage(sessionKey, role, content string) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.history = append(e.history, providers.Message{Role: role, Content: content})
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}
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func (e *ephemeralSessionStore) AddFullMessage(sessionKey string, msg providers.Message) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.history = append(e.history, msg)
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}
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func (e *ephemeralSessionStore) GetHistory(key string) []providers.Message {
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e.mu.Lock()
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defer e.mu.Unlock()
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out := make([]providers.Message, len(e.history))
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copy(out, e.history)
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return out
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}
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func (e *ephemeralSessionStore) GetSummary(key string) string {
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e.mu.Lock()
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defer e.mu.Unlock()
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return e.summary
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}
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func (e *ephemeralSessionStore) SetSummary(key, summary string) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.summary = summary
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}
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func (e *ephemeralSessionStore) SetHistory(key string, history []providers.Message) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.history = make([]providers.Message, len(history))
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copy(e.history, history)
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}
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func (e *ephemeralSessionStore) TruncateHistory(key string, keepLast int) {
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e.mu.Lock()
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defer e.mu.Unlock()
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if len(e.history) > keepLast {
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e.history = e.history[len(e.history)-keepLast:]
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}
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}
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func (e *ephemeralSessionStore) Save(key string) error { return nil }
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func (e *ephemeralSessionStore) Close() error { return nil }
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func newEphemeralSession(_ session.SessionStore) session.SessionStore {
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return &ephemeralSessionStore{}
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}
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// ====================== Core Function: spawnSubTurn ======================
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func spawnSubTurn(ctx context.Context, al *AgentLoop, parentTS *turnState, cfg SubTurnConfig) (result *tools.ToolResult, err error) {
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// 0. Acquire concurrency semaphore FIRST to ensure it's released even if early validation fails.
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// Blocks if parent already has maxConcurrentSubTurns running.
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// Also respects context cancellation so we don't block forever if parent is aborted.
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var semAcquired bool
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if parentTS.concurrencySem != nil {
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select {
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case parentTS.concurrencySem <- struct{}{}:
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semAcquired = true
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defer func() {
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if semAcquired {
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<-parentTS.concurrencySem
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}
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}()
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case <-ctx.Done():
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return nil, ctx.Err()
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}
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}
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// 1. Depth limit check
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if parentTS.depth >= maxSubTurnDepth {
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return nil, ErrDepthLimitExceeded
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}
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// 2. Config validation
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if cfg.Model == "" {
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return nil, ErrInvalidSubTurnConfig
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}
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// Create a sub-context for the child turn to support cancellation
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childCtx, cancel := context.WithCancel(ctx)
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defer cancel()
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// 3. Create child Turn state
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childID := al.generateSubTurnID()
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childTS := newTurnState(childCtx, childID, parentTS)
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// 4. Establish parent-child relationship (thread-safe)
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parentTS.mu.Lock()
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parentTS.childTurnIDs = append(parentTS.childTurnIDs, childID)
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parentTS.mu.Unlock()
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// 5. Emit Spawn event (currently using Mock, will be replaced by real EventBus)
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MockEventBus.Emit(SubTurnSpawnEvent{
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ParentID: parentTS.turnID,
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ChildID: childID,
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Config: cfg,
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})
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// 6. Defer emitting End event, and recover from panics to ensure it's always fired
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defer func() {
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if r := recover(); r != nil {
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err = fmt.Errorf("subturn panicked: %v", r)
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}
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MockEventBus.Emit(SubTurnEndEvent{
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ChildID: childID,
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Result: result,
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Err: err,
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})
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}()
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// 7. Execute sub-turn via the real agent loop.
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// Build a child AgentInstance from SubTurnConfig, inheriting defaults from the parent agent.
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result, err = runTurn(childCtx, al, childTS, cfg)
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// 8. Deliver result back to parent Turn
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deliverSubTurnResult(parentTS, childID, result)
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return result, err
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}
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// ====================== Result Delivery ======================
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func deliverSubTurnResult(parentTS *turnState, childID string, result *tools.ToolResult) {
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// Check parent state under lock, but don't hold lock while sending to channel
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parentTS.mu.Lock()
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isFinished := parentTS.isFinished
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resultChan := parentTS.pendingResults
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parentTS.mu.Unlock()
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// Emit ResultDelivered event
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MockEventBus.Emit(SubTurnResultDeliveredEvent{
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ParentID: parentTS.turnID,
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ChildID: childID,
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Result: result,
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})
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if !isFinished && resultChan != nil {
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// Parent Turn is still running → Place in pending queue (handled automatically by parent loop in next round)
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// Use defer/recover to handle the case where the channel is closed between our check and the send.
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defer func() {
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if r := recover(); r != nil {
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// Channel was closed - treat as orphan result
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if result != nil {
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MockEventBus.Emit(SubTurnOrphanResultEvent{
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ParentID: parentTS.turnID,
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ChildID: childID,
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Result: result,
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})
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}
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}
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}()
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select {
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case resultChan <- result:
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default:
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fmt.Println("[SubTurn] warning: pendingResults channel full")
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}
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return
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}
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// Parent Turn has ended
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// emit an OrphanResultEvent so the system/UI can handle this late arrival.
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if result != nil {
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MockEventBus.Emit(SubTurnOrphanResultEvent{
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ParentID: parentTS.turnID,
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ChildID: childID,
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Result: result,
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})
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}
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}
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// runTurn builds a temporary AgentInstance from SubTurnConfig and delegates to
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// the real agent loop. The child's ephemeral session is used for history so it
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// never pollutes the parent session.
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func runTurn(ctx context.Context, al *AgentLoop, ts *turnState, cfg SubTurnConfig) (*tools.ToolResult, error) {
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// Derive candidates from the requested model using the parent loop's provider.
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defaultProvider := al.GetConfig().Agents.Defaults.Provider
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candidates := providers.ResolveCandidates(
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providers.ModelConfig{Primary: cfg.Model},
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defaultProvider,
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)
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// Build a minimal AgentInstance for this sub-turn.
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// It reuses the parent loop's provider and config, but gets its own
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// ephemeral session store and tool registry.
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toolRegistry := tools.NewToolRegistry()
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for _, t := range cfg.Tools {
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toolRegistry.Register(t)
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}
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parentAgent := al.GetRegistry().GetDefaultAgent()
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childAgent := &AgentInstance{
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ID: ts.turnID,
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Model: cfg.Model,
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MaxIterations: parentAgent.MaxIterations,
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MaxTokens: cfg.MaxTokens,
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Temperature: parentAgent.Temperature,
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ThinkingLevel: parentAgent.ThinkingLevel,
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ContextWindow: cfg.MaxTokens,
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SummarizeMessageThreshold: parentAgent.SummarizeMessageThreshold,
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SummarizeTokenPercent: parentAgent.SummarizeTokenPercent,
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Provider: parentAgent.Provider,
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Sessions: ts.session,
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ContextBuilder: parentAgent.ContextBuilder,
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Tools: toolRegistry,
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Candidates: candidates,
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}
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if childAgent.MaxTokens == 0 {
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childAgent.MaxTokens = parentAgent.MaxTokens
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childAgent.ContextWindow = parentAgent.ContextWindow
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}
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finalContent, err := al.runAgentLoop(ctx, childAgent, processOptions{
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SessionKey: ts.turnID,
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UserMessage: cfg.SystemPrompt,
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DefaultResponse: "",
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EnableSummary: false,
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SendResponse: false,
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})
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if err != nil {
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return nil, err
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}
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return &tools.ToolResult{ForLLM: finalContent}, nil
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}
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// ====================== Other Types ======================
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