WithMaxMessageLength(4000) already ensures msg.Content ≤ 4000 chars
before reaching Send(), making the SplitMessage call redundant.
The HTML expansion safety net (re-split when >4096 after conversion)
is still preserved.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The Manager splits at MaxMessageLength before calling Send(), and
Telegram's Send() was re-splitting at 4000 internally. Aligning the
channel-level limit to 4000 avoids that redundant second split while
preserving the safety margin for markdown-to-HTML expansion.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reduce markdown input from 700 to 600 repeats (3600 runes) so it stays
under the 4000-rune chunk threshold. This ensures the test actually
exercises the HTML-expansion re-splitting logic rather than being split
at the markdown level first.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Break function signatures and assert calls that exceed the 120-char
golines limit onto multiple lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When markdownToTelegramHTML expands a chunk beyond 4096 chars (e.g.
**a** → <b>a</b>), re-split the markdown with a proportionally smaller
maxLen so each resulting HTML chunk fits within Telegram's limit.
Extract sendHTMLChunk helper to avoid duplicating the HTML-send +
plain-text-fallback logic.
Add test case for markdown-short-but-HTML-long scenario to verify
the re-splitting behavior.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Cover empty content early return, single-message send,
multi-chunk splitting for long messages, HTML-to-plain-text
fallback per chunk, and error propagation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>