Changed newTestAgentLoop calls from using 3 blank identifiers to 2 by
assigning the unused provider parameter and explicitly marking it as
unused with `_ = provider`. This fixes the dogsled linter violations
that were causing CI failures.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add nil checks in NewSpawnTool and NewSubagentTool constructors to
handle nil manager gracefully. Fix spelling errors (cancelled->canceled)
and remove unused test code. Update tests to use mock spawner.
Replace hardcoded constants with config-driven parameters in agents.defaults:
- MaxDepth, MaxConcurrent, DefaultTimeout, DefaultTokenBudget, ConcurrencyTimeout
- Support JSON config and env vars (PICOCLAW_AGENTS_DEFAULTS_SUBTURN_*)
- Add getSubTurnConfig() for runtime config resolution with defaults
- Apply defaultTokenBudget when no explicit budget is provided
Rationale: SubTurn is agent execution infrastructure, not a tool, so it belongs
in agents.defaults rather than tools config.
Example:
{
"agents": {
"defaults": {
"subturn": {
"max_depth": 5,
"max_concurrent": 10,
"default_timeout_minutes": 10
}
}
}
}
Add ActualSystemPrompt and InitialMessages fields to SubTurnConfig to enable
stateful worker context passing across multiple evaluation iterations.
Changes:
- Add ActualSystemPrompt field to separate system role from user task description
- Add InitialMessages field to preload ephemeral session history before agent loop starts
- Add Messages field to ToolResult for carrying session history (internal use, not serialized)
- Update runTurn to inject system prompt and preload history from InitialMessages
- Update AgentLoopSpawner to map new fields from tools.SubTurnConfig to agent.SubTurnConfig
This enables the evaluator-optimizer execution strategy in team tool to maintain
worker context across iterations while keeping SubTurn isolation intact.
* fix(tools): propagate tool registry to subagents via Clone
SubagentManager was created with an empty ToolRegistry and SetTools()
was never called, causing all subagent tool invocations to fail with
"tool not found". This was a regression from the multi-agent refactor.
Fix: clone the parent agent's tool registry into the subagent manager
after creation but before spawn/spawn_status registration — giving
subagents access to file, exec, web, and other tools while preventing
recursive subagent spawning.
- Add ToolRegistry.Clone() for independent shallow copies
- Call subagentManager.SetTools(agent.Tools.Clone()) in registerSharedTools
- Add tests for Clone isolation, empty clone, and hidden tool state
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix(tools): fix cron_test build error and add TTL clone test
- Fix cron_test.go:229 — replace non-existent SubscribeOutbound(ctx)
with select on OutboundChan(), matching the MessageBus channel API
- Add TestToolRegistry_Clone_PreservesTTLValue per reviewer feedback
- Add version reset note to Clone() doc comment
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
- Critical flag was declared but never acted on; non-critical SubTurns
now break out of the iteration loop when IsParentEnded() returns true
- tools.SubTurnConfig was missing Critical/Timeout/MaxContextRunes,
making those fields unreachable from the tools layer; added fields and
wired them through AgentLoopSpawner.SpawnSubTurn
- Removed subTurnResults sync.Map from AgentLoop — it was a redundant
alias for the same channel already stored in turnState.pendingResults;
dequeuePendingSubTurnResults now reads directly via activeTurnStates
- Replace hardcoded concurrencySem size 5 with maxConcurrentSubTurns constant
- Update affected tests to match new dequeuePendingSubTurnResults API
- Added `/subagents` platform command to visualize the active task tree.
- Implemented GetAllActiveTurns and FormatTree in AgentLoop to support cross-session observability.
- Fixed a bug where sub-turns spawned via tools were not registered in the global `activeTurnStates` map, making them invisible to system queries.
- Enhanced tree rendering logic to identify and display "orphaned" subagents (children that outlive their parent turns).
- Registered the new command in `builtin.go` and injected the turn state provider into the commands runtime.
Modified Files:
- pkg/agent/turn_state.go: Added TurnInfo snapshotting and recursive tree formatting.
- pkg/agent/loop.go: Injected GetActiveTurn hook and implemented multi-root forest rendering.
- pkg/agent/subturn.go: Added child turn registration into activeTurnStates.
- pkg/commands/cmd_subagents.go: New command implementation.
- pkg/commands/builtin.go: Command registration.
This commit addresses several critical concurrency and state management bugs within the SubTurn execution and delivery logic.
1. Fix Goroutine Leak & Deadlock in deliverSubTurnResult:
- Replaced non-blocking select with a safe blocking select that listens to `resultChan` and a new `<-parentTS.Finished()` channel.
- This ensures results are not arbitrarily dropped when the channel is full (preventing orphaned valid results), while also guaranteeing the child goroutine safely unblocks and exits if the parent finishes execution early.
2. Prevent "Send on Closed Channel" Fatal Panics:
- Removed `close(pendingResults)` and `drainPendingResults` from `turnState.Finish()`.
- The pendingResults channel is now naturally garbage collected, completely eliminating the race condition panic when a child attempts delivery at the exact moment the parent finishes.
- Added a `defer recover()` failsafe inside deliverSubTurnResult to gracefully emit Orphan events in extreme edge cases.
3. Fix Truncation Recovery Prompt Drop:
- Fixed the runTurn truncation retry logic by introducing an explicit `promptAlreadyAdded` boolean.
- Ensures that the dynamically generated `recoveryPrompt` is correctly injected into the LLM history sequence on subsequent iterations, adhering to API roles without duplicating arrays.
4. Test Suite Stabilization:
- Fixed TestDeliverSubTurnResultNoDeadlock to accurately wait for deterministic deliveries instead of racing timeouts.
- Replaced defunct closed-channel tests with TestFinishedChannelClosedState matching the new Finished() mechanism.
- Fixed the Finish(true) parameter in TestGrandchildAbort_CascadingCancellation to correctly validate Context cascade behavior.
- All tests now pass cleanly without hanging or emitting false positives.
Problem:
During subturn context limit or truncation recoveries, the recovery loops repeatedly
called `runAgentLoop` with the same or modified `UserMessage`. Because `runAgentLoop`
unconditionally adds the `UserMessage` to the session history, this resulted in:
1. Duplicate User Messages polluting the history upon `context_length_exceeded` retries.
2. The possibility of injecting empty User Messages if `opts.UserMessage` was artificially blanked out to work around the duplication.
3. Messy or duplicate entries during `finish_reason="truncated"` recovery injections.
Solution:
- Introduce `SkipAddUserMessage` boolean to `processOptions` to explicitly control whether the agent loop should write the user prompt to history.
- Add an explicit `opts.UserMessage != ""` check in `runAgentLoop` to prevent polluting history with empty message content.
- In `subturn.go`'s recovery loop, set `SkipAddUserMessage: contextRetryCount > 0` to skip writing the user message on context
* config: add prefer_native and NativeSearchCapable for model-native search
* providers: implement native web search for OpenAI and Codex
* agent: use provider-native search when prefer_native and supported
* tests: add coverage for model-native search
* fix: Golang lint errors
* fix: update the code based on the review
* fix: update codex_provider_test
* fix: Fixed the bug where the bus was closed and consumers had unfinished messages.
* fix: remove unnecessary blank line in Close method
* fix: refactor message bus and channel handling for improved performance and reliability
* fix: improve message handling and bus closure logic for better reliability
* fix: reduce sleep duration in agent loop for improved responsiveness
* fix the test case
Problem:
When parent turn finishes early, all child SubTurns receive "context canceled"
error,because child context was derived from parent context.
Solution:
Implement a lifecycle management system that distinguishes between:
- Graceful finish (Finish(false)): signals parentEnded, children continue
- Hard abort (Finish(true)): immediately cancels all children
Changes:
- turn_state.go:
- Add parentEnded atomic.Bool to signal parent completion
- Add parentTurnState reference for IsParentEnded() checks
- Modify Finish(isHardAbort bool) to distinguish abort types
- subturn.go:
- Add Critical bool to SubTurnConfig (Critical SubTurns continue after parent ends)
- Add Timeout time.Duration for SubTurn self-protection
- Use independent context (context.Background()) instead of derived context
- SubTurns check IsParentEnded() to decide whether to continue or exit
- loop.go:
- Call Finish(false) for normal completion (graceful)
- Add IsParentEnded() check in LLM iteration loop
- steering.go:
- HardAbort calls Finish(true) to immediately cancel children
Behavior:
- Normal finish: parentEnded=true, children continue, orphan results delivered
- Hard abort: all children cancelled immediately via context
- Critical SubTurns: continue running after parent finishes gracefully
- Non-Critical SubTurns: can exit gracefully when IsParentEnded() returns true
Includes JSONL session persistence (#1170), spawn_status tool, Azure provider,
credential encryption, and various fixes. SubTurn features preserved and
integrated with new spawn_status functionality.
* feat(tools): add SpawnStatusTool for reporting subagent statuses
* feat(tools): enhance SpawnStatusTool to restrict task visibility by conversation context
* feat(tests): add Unicode result truncation and channel filtering tests for SpawnStatusTool
* Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* feat(tools): enhance SpawnStatusTool with task ID validation and sorting by creation timestamp
* feat(tools): update SpawnStatusTool description and parameter documentation for clarity
* refactor(tests): improve comments for clarity in ChannelFiltering test case
* fix(tools): update no subagents message for clarity and remove unnecessary locking in runTask
* fix(tools): improve description clarity for SpawnStatusTool regarding task context
* feat(tools): add spawn_status tool configuration and registration
* Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* fix(agent): improve subagent management for spawn and spawn_status tools
* Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* fix(tests): update ResultTruncation_Unicode test to use valid CJK character
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: lxowalle <83055338+lxowalle@users.noreply.github.com>
- Fix synchronous SubTurn calls placing results in pendingResults channel,
causing double delivery. Now only async calls (Async=true) use the channel.
- Move deliverSubTurnResult into defer to ensure result delivery even when
runTurn panics. Add TestSpawnSubTurn_PanicRecovery to verify.
- Fix ContextWindow incorrectly set to MaxTokens; now inherits from
parentAgent.ContextWindow.
- Add TestSpawnSubTurn_ResultDeliverySync to verify sync behavior.
Critical fixes (5):
- Fix turnState hierarchy corruption in nested SubTurns by checking context
before creating new root turnState in runAgentLoop
- Fix deadlock risk in deliverSubTurnResult by separating lock and channel ops
- Fix session rollback race in HardAbort by calling Finish() before rollback
- Fix resource leak by closing pendingResults channel in Finish() with recovery
- Add thread-safety docs for childTurnIDs and isFinished fields
Medium priority fixes (5):
- Move globalTurnCounter to AgentLoop.subTurnCounter to prevent ID conflicts
- Improve semaphore acquisition to ensure release even on early validation failures
- Document design choice: ephemeral sessions start empty for complete isolation
- Add final poll before Finish() to capture late-arriving SubTurn results
- Remove duplicate channel registration in spawnSubTurn to fix timing issues
Testing:
- Add 6 new tests covering hierarchy, deadlock, ordering, channel lifecycle,
final poll, and semaphore behavior
- All 12 SubTurn tests passing with race detector
This resolves 10 critical and medium issues (5 race conditions, 2 resource leaks,
3 timing issues) identified in code review, bringing SubTurn to production-ready state.
- Fix turnState hierarchy corruption when SubTurns recursively call runAgentLoop
by checking context for existing turnState before creating new root
- Fix deadlock risk in deliverSubTurnResult by separating lock and channel operations
- Fix session rollback race in HardAbort by calling Finish() before rollback
- Fix resource leak by closing pendingResults channel in Finish() with panic recovery
- Add thread-safety documentation for childTurnIDs and isFinished fields
- Move globalTurnCounter to AgentLoop.subTurnCounter to prevent ID conflicts
- Improve semaphore acquisition to ensure release even on early validation failures
- Document design choice: ephemeral sessions start empty for complete isolation
- Add 5 new tests: hierarchy, deadlock, order, channel close, and semaphore
- Add initialHistoryLength field to turnState to snapshot session state at turn start
- Save initial history length in runAgentLoop when creating root turnState
- Implement session rollback in HardAbort via SetHistory, truncating to initial length
- Add TestHardAbortSessionRollback to verify history rollback after abort
- Import providers package in subturn_test.go for Message type
This ensures that when a user triggers hard abort, all messages added during
the aborted turn are discarded, restoring the session to its pre-turn state.
- Add maxConcurrentSubTurns constant (5) and concurrencySem channel to turnState
- Acquire/release semaphore in spawnSubTurn to limit concurrent child turns per parent
- Add activeTurnStates sync.Map to AgentLoop for tracking root turn states by session
- Implement HardAbort(sessionKey) method to trigger cascading cancellation via turnState.Finish()
- Register/unregister root turnState in runAgentLoop for hard abort lookup
- Add TestSubTurnConcurrencySemaphore to verify semaphore capacity enforcement
- Add TestHardAbortCascading to verify context cancellation propagates to child turns
- Add subTurnResults sync.Map to AgentLoop for per-session channel tracking
- Add register/unregister/dequeue methods in steering.go
- Poll SubTurn results in runLLMIteration at loop start and after each tool,
injecting results as [SubTurn Result] messages into parent conversation
- Initialize root turnState in runAgentLoop, propagate via context
(withTurnState/turnStateFromContext), call rootTS.Finish() on completion
- Wire Spawn Tool to spawnSubTurn via SetSpawner in registerSharedTools,
recovering parentTS from context for proper turn hierarchy
- Refactor subagent.go to use SetSpawner pattern
- Add TestSubTurnResultChannelRegistration and TestDequeuePendingSubTurnResults
- Replace duplicate types (ToolResult/Session/Message) with real project types
- Implement ephemeralSessionStore satisfying session.SessionStore interface
- Connect runTurn to real AgentLoop via runAgentLoop + AgentInstance
- Fix subturn_test.go to match updated signatures and types
Co-Authored-By: Claude Sonnet 4 <noreply@anthropic.com>