Remove the legacy EventKind/Event envelope mapping and let agent event emission build pkg/events.Event values directly.
Keep HookMeta as the shared hook metadata shape and preserve legacy observe string aliases by mapping them to runtime event kinds.
Validation: GOCACHE=/tmp/picoclaw-go-cache go test ./pkg/agent; make lint
- spawnSubTurn: set result=nil on panic instead of constructing a non-nil ToolResult
- HardAbort: roll back session history to initialHistoryLength after Finish()
- drainBusToSteering: switch to non-blocking reads after first message so function
returns promptly when the inbound channel is empty
- remove obsolete documentation files
- Critical flag was declared but never acted on; non-critical SubTurns
now break out of the iteration loop when IsParentEnded() returns true
- tools.SubTurnConfig was missing Critical/Timeout/MaxContextRunes,
making those fields unreachable from the tools layer; added fields and
wired them through AgentLoopSpawner.SpawnSubTurn
- Removed subTurnResults sync.Map from AgentLoop — it was a redundant
alias for the same channel already stored in turnState.pendingResults;
dequeuePendingSubTurnResults now reads directly via activeTurnStates
- Replace hardcoded concurrencySem size 5 with maxConcurrentSubTurns constant
- Update affected tests to match new dequeuePendingSubTurnResults API
Problem:
When parent turn finishes early, all child SubTurns receive "context canceled"
error,because child context was derived from parent context.
Solution:
Implement a lifecycle management system that distinguishes between:
- Graceful finish (Finish(false)): signals parentEnded, children continue
- Hard abort (Finish(true)): immediately cancels all children
Changes:
- turn_state.go:
- Add parentEnded atomic.Bool to signal parent completion
- Add parentTurnState reference for IsParentEnded() checks
- Modify Finish(isHardAbort bool) to distinguish abort types
- subturn.go:
- Add Critical bool to SubTurnConfig (Critical SubTurns continue after parent ends)
- Add Timeout time.Duration for SubTurn self-protection
- Use independent context (context.Background()) instead of derived context
- SubTurns check IsParentEnded() to decide whether to continue or exit
- loop.go:
- Call Finish(false) for normal completion (graceful)
- Add IsParentEnded() check in LLM iteration loop
- steering.go:
- HardAbort calls Finish(true) to immediately cancel children
Behavior:
- Normal finish: parentEnded=true, children continue, orphan results delivered
- Hard abort: all children cancelled immediately via context
- Critical SubTurns: continue running after parent finishes gracefully
- Non-Critical SubTurns: can exit gracefully when IsParentEnded() returns true
- Fix turnState hierarchy corruption when SubTurns recursively call runAgentLoop
by checking context for existing turnState before creating new root
- Fix deadlock risk in deliverSubTurnResult by separating lock and channel operations
- Fix session rollback race in HardAbort by calling Finish() before rollback
- Fix resource leak by closing pendingResults channel in Finish() with panic recovery
- Add thread-safety documentation for childTurnIDs and isFinished fields
- Move globalTurnCounter to AgentLoop.subTurnCounter to prevent ID conflicts
- Improve semaphore acquisition to ensure release even on early validation failures
- Document design choice: ephemeral sessions start empty for complete isolation
- Add 5 new tests: hierarchy, deadlock, order, channel close, and semaphore
- Add initialHistoryLength field to turnState to snapshot session state at turn start
- Save initial history length in runAgentLoop when creating root turnState
- Implement session rollback in HardAbort via SetHistory, truncating to initial length
- Add TestHardAbortSessionRollback to verify history rollback after abort
- Import providers package in subturn_test.go for Message type
This ensures that when a user triggers hard abort, all messages added during
the aborted turn are discarded, restoring the session to its pre-turn state.
- Add maxConcurrentSubTurns constant (5) and concurrencySem channel to turnState
- Acquire/release semaphore in spawnSubTurn to limit concurrent child turns per parent
- Add activeTurnStates sync.Map to AgentLoop for tracking root turn states by session
- Implement HardAbort(sessionKey) method to trigger cascading cancellation via turnState.Finish()
- Register/unregister root turnState in runAgentLoop for hard abort lookup
- Add TestSubTurnConcurrencySemaphore to verify semaphore capacity enforcement
- Add TestHardAbortCascading to verify context cancellation propagates to child turns
- Add subTurnResults sync.Map to AgentLoop for per-session channel tracking
- Add register/unregister/dequeue methods in steering.go
- Poll SubTurn results in runLLMIteration at loop start and after each tool,
injecting results as [SubTurn Result] messages into parent conversation
- Initialize root turnState in runAgentLoop, propagate via context
(withTurnState/turnStateFromContext), call rootTS.Finish() on completion
- Wire Spawn Tool to spawnSubTurn via SetSpawner in registerSharedTools,
recovering parentTS from context for proper turn hierarchy
- Refactor subagent.go to use SetSpawner pattern
- Add TestSubTurnResultChannelRegistration and TestDequeuePendingSubTurnResults