* feat(channels): Channel.Send and MediaSender.SendMedia return delivered message IDs
Change Channel.Send signature from (ctx, msg) error to (ctx, msg) ([]string, error)
and MediaSender.SendMedia similarly, so callers can capture platform message IDs
for threading, reactions, and history annotation.
Adapters that return real IDs: Telegram (per-chunk MessageID), Discord (Message.ID),
Slack Send (ts), QQ (sentMsg.ID), Matrix (EventID). Slack SendMedia returns nil
because UploadFileV2 does not expose the posted message timestamp in its response.
All other adapters return nil IDs.
preSend and sendWithRetry in manager.go updated to propagate ([]string, bool).
README examples updated for both English and Chinese docs.
* style: apply golangci-lint fixes (golines)
* docs: fix Send migration guide — restore old error-only signature in before/after example
* add handler for empty message
* fix undefined: time
* fix linter
* update test to remove 100ms wait time since the handleMessage publishes synchronously
* fix(telegram): improve HTML chunking and preserve word boundaries
* fix(telegram): address copilot feedback, filter empty chunks and add word-boundary regression test
* style(telegram): fix gofmt and gci lint errors in tests
* fix to feedback
* fix: Fixed the bug where the bus was closed and consumers had unfinished messages.
* fix: remove unnecessary blank line in Close method
* fix: refactor message bus and channel handling for improved performance and reliability
* fix: improve message handling and bus closure logic for better reliability
* fix: reduce sleep duration in agent loop for improved responsiveness
* fix the test case
WithMaxMessageLength(4000) already ensures msg.Content ≤ 4000 chars
before reaching Send(), making the SplitMessage call redundant.
The HTML expansion safety net (re-split when >4096 after conversion)
is still preserved.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The Manager splits at MaxMessageLength before calling Send(), and
Telegram's Send() was re-splitting at 4000 internally. Aligning the
channel-level limit to 4000 avoids that redundant second split while
preserving the safety margin for markdown-to-HTML expansion.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reduce markdown input from 700 to 600 repeats (3600 runes) so it stays
under the 4000-rune chunk threshold. This ensures the test actually
exercises the HTML-expansion re-splitting logic rather than being split
at the markdown level first.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Break function signatures and assert calls that exceed the 120-char
golines limit onto multiple lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When markdownToTelegramHTML expands a chunk beyond 4096 chars (e.g.
**a** → <b>a</b>), re-split the markdown with a proportionally smaller
maxLen so each resulting HTML chunk fits within Telegram's limit.
Extract sendHTMLChunk helper to avoid duplicating the HTML-send +
plain-text-fallback logic.
Add test case for markdown-short-but-HTML-long scenario to verify
the re-splitting behavior.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Cover empty content early return, single-message send,
multi-chunk splitting for long messages, HTML-to-plain-text
fallback per chunk, and error propagation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>