Scroll render test and perf speedup.

Turns out when Windows is running in QEMU and a window scroll happens,
there are lots of little hextile rects sent. This is slow in noVNC.

- Some recording/playback improvement.
- Add test harness to drive playback of recordings.
- By pulling off the rect header in one chunk we get a 3X speedup in
  Chrome and a 20% speedup in firefox (specifically for the scroll
  test).
- Also, get rid of some noise from creating timers for handle_message.
  Check to make sure there isn't already a pending timer first.
This commit is contained in:
Joel Martin
2010-08-06 15:53:13 -05:00
parent b7155950d3
commit 4ed717ad31
3 changed files with 193 additions and 16 deletions
+24 -13
View File
@@ -64,7 +64,8 @@ var that = {}, // Public API interface
ws = null, // Web Socket object
canvas = null, // Canvas object
sendID = null, // Send Queue check timer
sendTimer = null, // Send Queue check timer
msgTimer = null, // queued handle_message timer
// Receive and send queues
RQ = [], // Receive Queue
@@ -341,9 +342,9 @@ updateState = function(state, statusMsg) {
case 'loaded':
case 'disconnected':
if (sendID) {
clearInterval(sendID);
sendID = null;
if (sendTimer) {
clearInterval(sendTimer);
sendTimer = null;
}
if (ws) {
@@ -471,9 +472,16 @@ function handle_message() {
case 'normal':
if (normal_msg() && RQ.length > 0) {
// true means we can continue processing
Util.Debug("More data to process");
// Give other events a chance to run
setTimeout(handle_message, 10);
if (msgTimer === null) {
Util.Debug("More data to process, creating timer");
msgTimer = setTimeout(function () {
msgTimer = null;
handle_message();
}, 10);
} else {
Util.Debug("More data to process, existing timer");
}
}
break;
default:
@@ -686,7 +694,7 @@ init_msg = function() {
}
if (! test_mode) {
sendID = setInterval(function() {
sendTimer = setInterval(function() {
// Send updates either at a rate of one update
// every 50ms, or whatever slower rate the network
// can handle.
@@ -948,7 +956,7 @@ normal_msg = function() {
};
framebufferUpdate = function() {
var now, fbu_rt_diff, last_bytes, last_rects, ret = true;
var now, hdr, fbu_rt_diff, last_bytes, last_rects, ret = true;
if (FBU.rects === 0) {
//Util.Debug("New FBU: RQ.slice(0,20): " + RQ.slice(0,20));
@@ -982,11 +990,14 @@ framebufferUpdate = function() {
return false;
}
/* New FramebufferUpdate */
FBU.x = RQ.shift16();
FBU.y = RQ.shift16();
FBU.width = RQ.shift16();
FBU.height = RQ.shift16();
FBU.encoding = parseInt(RQ.shift32(), 10);
hdr = RQ.shiftBytes(12);
FBU.x = (hdr[0] << 8) + hdr[1];
FBU.y = (hdr[2] << 8) + hdr[3];
FBU.width = (hdr[4] << 8) + hdr[5];
FBU.height = (hdr[6] << 8) + hdr[7];
FBU.encoding = parseInt((hdr[8] << 24) + (hdr[9] << 16) +
(hdr[10] << 8) + hdr[11], 10);
timing.h_bytes += 12;
if (encNames[FBU.encoding]) {