Scroll render test and perf speedup.
Turns out when Windows is running in QEMU and a window scroll happens, there are lots of little hextile rects sent. This is slow in noVNC. - Some recording/playback improvement. - Add test harness to drive playback of recordings. - By pulling off the rect header in one chunk we get a 3X speedup in Chrome and a 20% speedup in firefox (specifically for the scroll test). - Also, get rid of some noise from creating timers for handle_message. Check to make sure there isn't already a pending timer first.
This commit is contained in:
+24
-13
@@ -64,7 +64,8 @@ var that = {}, // Public API interface
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ws = null, // Web Socket object
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canvas = null, // Canvas object
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sendID = null, // Send Queue check timer
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sendTimer = null, // Send Queue check timer
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msgTimer = null, // queued handle_message timer
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// Receive and send queues
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RQ = [], // Receive Queue
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@@ -341,9 +342,9 @@ updateState = function(state, statusMsg) {
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case 'loaded':
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case 'disconnected':
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if (sendID) {
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clearInterval(sendID);
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sendID = null;
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if (sendTimer) {
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clearInterval(sendTimer);
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sendTimer = null;
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}
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if (ws) {
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@@ -471,9 +472,16 @@ function handle_message() {
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case 'normal':
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if (normal_msg() && RQ.length > 0) {
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// true means we can continue processing
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Util.Debug("More data to process");
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// Give other events a chance to run
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setTimeout(handle_message, 10);
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if (msgTimer === null) {
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Util.Debug("More data to process, creating timer");
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msgTimer = setTimeout(function () {
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msgTimer = null;
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handle_message();
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}, 10);
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} else {
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Util.Debug("More data to process, existing timer");
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}
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}
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break;
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default:
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@@ -686,7 +694,7 @@ init_msg = function() {
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}
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if (! test_mode) {
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sendID = setInterval(function() {
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sendTimer = setInterval(function() {
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// Send updates either at a rate of one update
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// every 50ms, or whatever slower rate the network
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// can handle.
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@@ -948,7 +956,7 @@ normal_msg = function() {
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};
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framebufferUpdate = function() {
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var now, fbu_rt_diff, last_bytes, last_rects, ret = true;
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var now, hdr, fbu_rt_diff, last_bytes, last_rects, ret = true;
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if (FBU.rects === 0) {
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//Util.Debug("New FBU: RQ.slice(0,20): " + RQ.slice(0,20));
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@@ -982,11 +990,14 @@ framebufferUpdate = function() {
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return false;
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}
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/* New FramebufferUpdate */
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FBU.x = RQ.shift16();
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FBU.y = RQ.shift16();
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FBU.width = RQ.shift16();
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FBU.height = RQ.shift16();
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FBU.encoding = parseInt(RQ.shift32(), 10);
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hdr = RQ.shiftBytes(12);
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FBU.x = (hdr[0] << 8) + hdr[1];
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FBU.y = (hdr[2] << 8) + hdr[3];
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FBU.width = (hdr[4] << 8) + hdr[5];
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FBU.height = (hdr[6] << 8) + hdr[7];
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FBU.encoding = parseInt((hdr[8] << 24) + (hdr[9] << 16) +
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(hdr[10] << 8) + hdr[11], 10);
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timing.h_bytes += 12;
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if (encNames[FBU.encoding]) {
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