Files
picoclaw/pkg/routing/route.go
T
Leandro Barbosa 272536a11a feat: add multi-agent routing with declarative bindings
Implement per-agent workspace/model/session isolation with 7-level
priority routing cascade (peer > parent_peer > guild > team > account >
channel > default). Backward compatible - empty agents.list creates
implicit "main" agent from defaults.

Core components:
- routing/agent_id.go: ID normalization with pre-compiled regex
- routing/session_key.go: 4 DM scope modes with identity links
- routing/route.go: RouteResolver with priority-based binding matcher
- agent/instance.go: Per-agent state (workspace, sessions, tools, model)
- agent/registry.go: Agent lifecycle, route resolution, subagent ACL

Integration:
- config.go: AgentModelConfig (flexible JSON), bindings, session config
- loop.go: Complete rewrite for multi-agent dispatch
- Channel adapters: peer_kind/peer_id metadata (telegram, discord, slack)
- spawn.go: Subagent allowlist enforcement per agent

Validated end-to-end with Discord channel-based bindings, default
fallback routing, and per-agent session persistence.
2026-02-13 12:12:33 -03:00

253 lines
6.7 KiB
Go

package routing
import (
"strings"
"github.com/sipeed/picoclaw/pkg/config"
)
// RouteInput contains the routing context from an inbound message.
type RouteInput struct {
Channel string
AccountID string
Peer *RoutePeer
ParentPeer *RoutePeer
GuildID string
TeamID string
}
// ResolvedRoute is the result of agent routing.
type ResolvedRoute struct {
AgentID string
Channel string
AccountID string
SessionKey string
MainSessionKey string
MatchedBy string // "binding.peer", "binding.peer.parent", "binding.guild", "binding.team", "binding.account", "binding.channel", "default"
}
// RouteResolver determines which agent handles a message based on config bindings.
type RouteResolver struct {
cfg *config.Config
}
// NewRouteResolver creates a new route resolver.
func NewRouteResolver(cfg *config.Config) *RouteResolver {
return &RouteResolver{cfg: cfg}
}
// ResolveRoute determines which agent handles the message and constructs session keys.
// Implements the 7-level priority cascade:
// peer > parent_peer > guild > team > account > channel_wildcard > default
func (r *RouteResolver) ResolveRoute(input RouteInput) ResolvedRoute {
channel := strings.ToLower(strings.TrimSpace(input.Channel))
accountID := NormalizeAccountID(input.AccountID)
peer := input.Peer
dmScope := DMScope(r.cfg.Session.DMScope)
if dmScope == "" {
dmScope = DMScopeMain
}
identityLinks := r.cfg.Session.IdentityLinks
bindings := r.filterBindings(channel, accountID)
choose := func(agentID string, matchedBy string) ResolvedRoute {
resolvedAgentID := r.pickAgentID(agentID)
sessionKey := strings.ToLower(BuildAgentPeerSessionKey(SessionKeyParams{
AgentID: resolvedAgentID,
Channel: channel,
AccountID: accountID,
Peer: peer,
DMScope: dmScope,
IdentityLinks: identityLinks,
}))
mainSessionKey := strings.ToLower(BuildAgentMainSessionKey(resolvedAgentID))
return ResolvedRoute{
AgentID: resolvedAgentID,
Channel: channel,
AccountID: accountID,
SessionKey: sessionKey,
MainSessionKey: mainSessionKey,
MatchedBy: matchedBy,
}
}
// Priority 1: Peer binding
if peer != nil && strings.TrimSpace(peer.ID) != "" {
if match := r.findPeerMatch(bindings, peer); match != nil {
return choose(match.AgentID, "binding.peer")
}
}
// Priority 2: Parent peer binding
parentPeer := input.ParentPeer
if parentPeer != nil && strings.TrimSpace(parentPeer.ID) != "" {
if match := r.findPeerMatch(bindings, parentPeer); match != nil {
return choose(match.AgentID, "binding.peer.parent")
}
}
// Priority 3: Guild binding
guildID := strings.TrimSpace(input.GuildID)
if guildID != "" {
if match := r.findGuildMatch(bindings, guildID); match != nil {
return choose(match.AgentID, "binding.guild")
}
}
// Priority 4: Team binding
teamID := strings.TrimSpace(input.TeamID)
if teamID != "" {
if match := r.findTeamMatch(bindings, teamID); match != nil {
return choose(match.AgentID, "binding.team")
}
}
// Priority 5: Account binding
if match := r.findAccountMatch(bindings); match != nil {
return choose(match.AgentID, "binding.account")
}
// Priority 6: Channel wildcard binding
if match := r.findChannelWildcardMatch(bindings); match != nil {
return choose(match.AgentID, "binding.channel")
}
// Priority 7: Default agent
return choose(r.resolveDefaultAgentID(), "default")
}
func (r *RouteResolver) filterBindings(channel, accountID string) []config.AgentBinding {
var filtered []config.AgentBinding
for _, b := range r.cfg.Bindings {
matchChannel := strings.ToLower(strings.TrimSpace(b.Match.Channel))
if matchChannel == "" || matchChannel != channel {
continue
}
if !matchesAccountID(b.Match.AccountID, accountID) {
continue
}
filtered = append(filtered, b)
}
return filtered
}
func matchesAccountID(matchAccountID, actual string) bool {
trimmed := strings.TrimSpace(matchAccountID)
if trimmed == "" {
return actual == DefaultAccountID
}
if trimmed == "*" {
return true
}
return strings.ToLower(trimmed) == strings.ToLower(actual)
}
func (r *RouteResolver) findPeerMatch(bindings []config.AgentBinding, peer *RoutePeer) *config.AgentBinding {
for i := range bindings {
b := &bindings[i]
if b.Match.Peer == nil {
continue
}
peerKind := strings.ToLower(strings.TrimSpace(b.Match.Peer.Kind))
peerID := strings.TrimSpace(b.Match.Peer.ID)
if peerKind == "" || peerID == "" {
continue
}
if peerKind == strings.ToLower(peer.Kind) && peerID == peer.ID {
return b
}
}
return nil
}
func (r *RouteResolver) findGuildMatch(bindings []config.AgentBinding, guildID string) *config.AgentBinding {
for i := range bindings {
b := &bindings[i]
matchGuild := strings.TrimSpace(b.Match.GuildID)
if matchGuild != "" && matchGuild == guildID {
return &bindings[i]
}
}
return nil
}
func (r *RouteResolver) findTeamMatch(bindings []config.AgentBinding, teamID string) *config.AgentBinding {
for i := range bindings {
b := &bindings[i]
matchTeam := strings.TrimSpace(b.Match.TeamID)
if matchTeam != "" && matchTeam == teamID {
return &bindings[i]
}
}
return nil
}
func (r *RouteResolver) findAccountMatch(bindings []config.AgentBinding) *config.AgentBinding {
for i := range bindings {
b := &bindings[i]
accountID := strings.TrimSpace(b.Match.AccountID)
if accountID == "*" {
continue
}
if b.Match.Peer != nil || b.Match.GuildID != "" || b.Match.TeamID != "" {
continue
}
return &bindings[i]
}
return nil
}
func (r *RouteResolver) findChannelWildcardMatch(bindings []config.AgentBinding) *config.AgentBinding {
for i := range bindings {
b := &bindings[i]
accountID := strings.TrimSpace(b.Match.AccountID)
if accountID != "*" {
continue
}
if b.Match.Peer != nil || b.Match.GuildID != "" || b.Match.TeamID != "" {
continue
}
return &bindings[i]
}
return nil
}
func (r *RouteResolver) pickAgentID(agentID string) string {
trimmed := strings.TrimSpace(agentID)
if trimmed == "" {
return NormalizeAgentID(r.resolveDefaultAgentID())
}
normalized := NormalizeAgentID(trimmed)
agents := r.cfg.Agents.List
if len(agents) == 0 {
return normalized
}
for _, a := range agents {
if NormalizeAgentID(a.ID) == normalized {
return normalized
}
}
return NormalizeAgentID(r.resolveDefaultAgentID())
}
func (r *RouteResolver) resolveDefaultAgentID() string {
agents := r.cfg.Agents.List
if len(agents) == 0 {
return DefaultAgentID
}
for _, a := range agents {
if a.Default {
id := strings.TrimSpace(a.ID)
if id != "" {
return NormalizeAgentID(id)
}
}
}
if id := strings.TrimSpace(agents[0].ID); id != "" {
return NormalizeAgentID(id)
}
return DefaultAgentID
}