Files
picoclaw/pkg/agent/context_usage.go
T
Guoguo 6ca7311273 feat(agent): add context usage ring indicator and /context command (#2537)
Add a context window usage indicator to the web chat UI and a /context
slash command that works across all channels.

Backend:
- Add computeContextUsage() estimating history + system + tool tokens
- Attach ContextUsage to outbound messages via the pico WebSocket protocol
- Add /context command showing context stats as formatted text
- Add EstimateSystemTokens() on ContextBuilder for system prompt estimation

Frontend:
- Add ContextUsageRing component (SVG ring + hover/tap popover)
- Show usage percentage, token counts, and compression threshold
- Hover on desktop (150ms leave delay), tap on mobile
- "View Details" sends /context with 1s cooldown
- i18n support (en/zh) for popover labels

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-21 16:30:02 +08:00

79 lines
2.5 KiB
Go

package agent
import (
"github.com/sipeed/picoclaw/pkg/bus"
)
// computeContextUsage estimates current context window consumption for the
// given agent and session. Includes history, system prompt (with dynamic context,
// summary, and skills — mirroring BuildMessages composition), and tool definitions.
// The output reserve (MaxTokens) is not counted as "used" but reduces the
// effective budget, matching isOverContextBudget's compression trigger:
//
// compress when: history + system + tools + maxTokens > contextWindow
// equivalent to: history + system + tools > contextWindow - maxTokens
//
// Returns nil when the agent or session is unavailable.
func computeContextUsage(agent *AgentInstance, sessionKey string) *bus.ContextUsage {
if agent == nil || agent.Sessions == nil {
return nil
}
contextWindow := agent.ContextWindow
if contextWindow <= 0 {
return nil
}
// History tokens
history := agent.Sessions.GetHistory(sessionKey)
historyTokens := 0
for _, m := range history {
historyTokens += EstimateMessageTokens(m)
}
// System message tokens: uses EstimateSystemTokens which mirrors
// the full system message composition in BuildMessages (static prompt,
// dynamic context, active skills, summary with wrapping prefix).
systemTokens := 0
if agent.ContextBuilder != nil {
summary := agent.Sessions.GetSummary(sessionKey)
// Pass nil for active skills: skills are only injected when the user
// explicitly activates them via /use, which is rare. Using nil matches
// the common case and avoids over-counting all installed skills.
systemTokens = agent.ContextBuilder.EstimateSystemTokens(summary, nil)
}
// Tool definition tokens
toolTokens := 0
if agent.Tools != nil {
toolTokens = EstimateToolDefsTokens(agent.Tools.ToProviderDefs())
}
// Used = history + system (includes summary) + tools
usedTokens := historyTokens + systemTokens + toolTokens
// Effective budget = contextWindow minus output reserve (maxTokens)
effectiveWindow := contextWindow - agent.MaxTokens
if effectiveWindow < 0 {
effectiveWindow = contextWindow
}
// compressAt = effectiveWindow: aligns with isOverContextBudget's
// proactive trigger (msgTokens + toolTokens + maxTokens > contextWindow).
compressAt := effectiveWindow
usedPercent := 0
if compressAt > 0 {
usedPercent = usedTokens * 100 / compressAt
}
if usedPercent > 100 {
usedPercent = 100
}
return &bus.ContextUsage{
UsedTokens: usedTokens,
TotalTokens: contextWindow,
CompressAtTokens: compressAt,
UsedPercent: usedPercent,
}
}