Files
picoclaw/pkg/utils/message.go
T
Hoshina 70019836b5 refactor(channels): unify message splitting and add per-channel worker queues
Move message splitting from individual channels (Discord) to the Manager
layer via per-channel worker goroutines. Each channel now declares its
max message length through BaseChannelOption/MessageLengthProvider, and
the Manager automatically splits oversized outbound messages before
dispatch. This prevents one slow channel from blocking all others.

- Add WithMaxMessageLength option and MessageLengthProvider interface
- Set platform-specific limits (Discord 2000, Telegram 4096, Slack 40000, etc.)
- Convert SplitMessage to rune-aware counting for correct Unicode handling
- Replace single dispatcher goroutine with per-channel buffered worker queues
- Remove Discord's internal SplitMessage call (now handled centrally)
2026-02-24 12:10:45 +08:00

202 lines
6.0 KiB
Go

package utils
import (
"strings"
)
// SplitMessage splits long messages into chunks, preserving code block integrity.
// The maxLen parameter is measured in runes (Unicode characters), not bytes.
// The function reserves a buffer (10% of maxLen, min 50) to leave room for closing code blocks,
// but may extend to maxLen when needed.
// Call SplitMessage with the full text content and the maximum allowed length of a single message;
// it returns a slice of message chunks that each respect maxLen and avoid splitting fenced code blocks.
func SplitMessage(content string, maxLen int) []string {
if maxLen <= 0 {
if content == "" {
return nil
}
return []string{content}
}
runes := []rune(content)
var messages []string
// Dynamic buffer: 10% of maxLen, but at least 50 chars if possible
codeBlockBuffer := maxLen / 10
if codeBlockBuffer < 50 {
codeBlockBuffer = 50
}
if codeBlockBuffer > maxLen/2 {
codeBlockBuffer = maxLen / 2
}
for len(runes) > 0 {
if len(runes) <= maxLen {
messages = append(messages, string(runes))
break
}
// Effective split point: maxLen minus buffer, to leave room for code blocks
effectiveLimit := maxLen - codeBlockBuffer
if effectiveLimit < maxLen/2 {
effectiveLimit = maxLen / 2
}
// Find natural split point within the effective limit
msgEnd := findLastNewlineRunes(runes[:effectiveLimit], 200)
if msgEnd <= 0 {
msgEnd = findLastSpaceRunes(runes[:effectiveLimit], 100)
}
if msgEnd <= 0 {
msgEnd = effectiveLimit
}
// Check if this would end with an incomplete code block
candidate := runes[:msgEnd]
unclosedIdx := findLastUnclosedCodeBlockRunes(candidate)
if unclosedIdx >= 0 {
// Message would end with incomplete code block
// Try to extend up to maxLen to include the closing ```
if len(runes) > msgEnd {
closingIdx := findNextClosingCodeBlockRunes(runes, msgEnd)
if closingIdx > 0 && closingIdx <= maxLen {
// Extend to include the closing ```
msgEnd = closingIdx
} else {
// Code block is too long to fit in one chunk or missing closing fence.
// Try to split inside by injecting closing and reopening fences.
candidateStr := string(candidate)
unclosedStr := string(runes[unclosedIdx:])
headerEnd := strings.Index(unclosedStr, "\n")
var header string
if headerEnd == -1 {
header = strings.TrimSpace(string(runes[unclosedIdx : unclosedIdx+3]))
} else {
header = strings.TrimSpace(string(runes[unclosedIdx : unclosedIdx+headerEnd]))
}
headerEndIdx := unclosedIdx + len([]rune(header))
if headerEnd != -1 {
headerEndIdx = unclosedIdx + headerEnd
}
_ = candidateStr // used above for context
// If we have a reasonable amount of content after the header, split inside
if msgEnd > headerEndIdx+20 {
// Find a better split point closer to maxLen
innerLimit := maxLen - 5 // Leave room for "\n```"
betterEnd := findLastNewlineRunes(runes[:innerLimit], 200)
if betterEnd > headerEndIdx {
msgEnd = betterEnd
} else {
msgEnd = innerLimit
}
chunk := strings.TrimRight(string(runes[:msgEnd]), " \t\n\r") + "\n```"
messages = append(messages, chunk)
remaining := strings.TrimSpace(header + "\n" + string(runes[msgEnd:]))
runes = []rune(remaining)
continue
}
// Otherwise, try to split before the code block starts
newEnd := findLastNewlineRunes(runes[:unclosedIdx], 200)
if newEnd <= 0 {
newEnd = findLastSpaceRunes(runes[:unclosedIdx], 100)
}
if newEnd > 0 {
msgEnd = newEnd
} else {
// If we can't split before, we MUST split inside (last resort)
if unclosedIdx > 20 {
msgEnd = unclosedIdx
} else {
msgEnd = maxLen - 5
chunk := strings.TrimRight(string(runes[:msgEnd]), " \t\n\r") + "\n```"
messages = append(messages, chunk)
remaining := strings.TrimSpace(header + "\n" + string(runes[msgEnd:]))
runes = []rune(remaining)
continue
}
}
}
}
}
if msgEnd <= 0 {
msgEnd = effectiveLimit
}
messages = append(messages, string(runes[:msgEnd]))
remaining := strings.TrimSpace(string(runes[msgEnd:]))
runes = []rune(remaining)
}
return messages
}
// findLastUnclosedCodeBlockRunes finds the last opening ``` that doesn't have a closing ```
// Returns the rune position of the opening ``` or -1 if all code blocks are complete
func findLastUnclosedCodeBlockRunes(runes []rune) int {
inCodeBlock := false
lastOpenIdx := -1
for i := 0; i < len(runes); i++ {
if i+2 < len(runes) && runes[i] == '`' && runes[i+1] == '`' && runes[i+2] == '`' {
// Toggle code block state on each fence
if !inCodeBlock {
// Entering a code block: record this opening fence
lastOpenIdx = i
}
inCodeBlock = !inCodeBlock
i += 2
}
}
if inCodeBlock {
return lastOpenIdx
}
return -1
}
// findNextClosingCodeBlockRunes finds the next closing ``` starting from a rune position
// Returns the rune position after the closing ``` or -1 if not found
func findNextClosingCodeBlockRunes(runes []rune, startIdx int) int {
for i := startIdx; i < len(runes); i++ {
if i+2 < len(runes) && runes[i] == '`' && runes[i+1] == '`' && runes[i+2] == '`' {
return i + 3
}
}
return -1
}
// findLastNewlineRunes finds the last newline character within the last N runes
// Returns the rune position of the newline or -1 if not found
func findLastNewlineRunes(runes []rune, searchWindow int) int {
searchStart := len(runes) - searchWindow
if searchStart < 0 {
searchStart = 0
}
for i := len(runes) - 1; i >= searchStart; i-- {
if runes[i] == '\n' {
return i
}
}
return -1
}
// findLastSpaceRunes finds the last space character within the last N runes
// Returns the rune position of the space or -1 if not found
func findLastSpaceRunes(runes []rune, searchWindow int) int {
searchStart := len(runes) - searchWindow
if searchStart < 0 {
searchStart = 0
}
for i := len(runes) - 1; i >= searchStart; i-- {
if runes[i] == ' ' || runes[i] == '\t' {
return i
}
}
return -1
}