mirror of
https://github.com/sipeed/picoclaw.git
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70019836b5
Move message splitting from individual channels (Discord) to the Manager layer via per-channel worker goroutines. Each channel now declares its max message length through BaseChannelOption/MessageLengthProvider, and the Manager automatically splits oversized outbound messages before dispatch. This prevents one slow channel from blocking all others. - Add WithMaxMessageLength option and MessageLengthProvider interface - Set platform-specific limits (Discord 2000, Telegram 4096, Slack 40000, etc.) - Convert SplitMessage to rune-aware counting for correct Unicode handling - Replace single dispatcher goroutine with per-channel buffered worker queues - Remove Discord's internal SplitMessage call (now handled centrally)
202 lines
6.0 KiB
Go
202 lines
6.0 KiB
Go
package utils
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import (
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"strings"
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)
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// SplitMessage splits long messages into chunks, preserving code block integrity.
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// The maxLen parameter is measured in runes (Unicode characters), not bytes.
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// The function reserves a buffer (10% of maxLen, min 50) to leave room for closing code blocks,
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// but may extend to maxLen when needed.
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// Call SplitMessage with the full text content and the maximum allowed length of a single message;
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// it returns a slice of message chunks that each respect maxLen and avoid splitting fenced code blocks.
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func SplitMessage(content string, maxLen int) []string {
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if maxLen <= 0 {
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if content == "" {
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return nil
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}
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return []string{content}
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}
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runes := []rune(content)
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var messages []string
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// Dynamic buffer: 10% of maxLen, but at least 50 chars if possible
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codeBlockBuffer := maxLen / 10
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if codeBlockBuffer < 50 {
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codeBlockBuffer = 50
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}
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if codeBlockBuffer > maxLen/2 {
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codeBlockBuffer = maxLen / 2
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}
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for len(runes) > 0 {
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if len(runes) <= maxLen {
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messages = append(messages, string(runes))
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break
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}
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// Effective split point: maxLen minus buffer, to leave room for code blocks
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effectiveLimit := maxLen - codeBlockBuffer
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if effectiveLimit < maxLen/2 {
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effectiveLimit = maxLen / 2
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}
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// Find natural split point within the effective limit
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msgEnd := findLastNewlineRunes(runes[:effectiveLimit], 200)
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if msgEnd <= 0 {
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msgEnd = findLastSpaceRunes(runes[:effectiveLimit], 100)
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}
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if msgEnd <= 0 {
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msgEnd = effectiveLimit
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}
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// Check if this would end with an incomplete code block
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candidate := runes[:msgEnd]
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unclosedIdx := findLastUnclosedCodeBlockRunes(candidate)
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if unclosedIdx >= 0 {
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// Message would end with incomplete code block
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// Try to extend up to maxLen to include the closing ```
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if len(runes) > msgEnd {
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closingIdx := findNextClosingCodeBlockRunes(runes, msgEnd)
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if closingIdx > 0 && closingIdx <= maxLen {
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// Extend to include the closing ```
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msgEnd = closingIdx
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} else {
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// Code block is too long to fit in one chunk or missing closing fence.
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// Try to split inside by injecting closing and reopening fences.
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candidateStr := string(candidate)
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unclosedStr := string(runes[unclosedIdx:])
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headerEnd := strings.Index(unclosedStr, "\n")
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var header string
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if headerEnd == -1 {
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header = strings.TrimSpace(string(runes[unclosedIdx : unclosedIdx+3]))
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} else {
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header = strings.TrimSpace(string(runes[unclosedIdx : unclosedIdx+headerEnd]))
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}
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headerEndIdx := unclosedIdx + len([]rune(header))
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if headerEnd != -1 {
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headerEndIdx = unclosedIdx + headerEnd
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}
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_ = candidateStr // used above for context
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// If we have a reasonable amount of content after the header, split inside
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if msgEnd > headerEndIdx+20 {
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// Find a better split point closer to maxLen
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innerLimit := maxLen - 5 // Leave room for "\n```"
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betterEnd := findLastNewlineRunes(runes[:innerLimit], 200)
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if betterEnd > headerEndIdx {
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msgEnd = betterEnd
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} else {
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msgEnd = innerLimit
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}
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chunk := strings.TrimRight(string(runes[:msgEnd]), " \t\n\r") + "\n```"
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messages = append(messages, chunk)
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remaining := strings.TrimSpace(header + "\n" + string(runes[msgEnd:]))
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runes = []rune(remaining)
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continue
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}
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// Otherwise, try to split before the code block starts
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newEnd := findLastNewlineRunes(runes[:unclosedIdx], 200)
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if newEnd <= 0 {
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newEnd = findLastSpaceRunes(runes[:unclosedIdx], 100)
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}
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if newEnd > 0 {
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msgEnd = newEnd
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} else {
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// If we can't split before, we MUST split inside (last resort)
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if unclosedIdx > 20 {
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msgEnd = unclosedIdx
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} else {
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msgEnd = maxLen - 5
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chunk := strings.TrimRight(string(runes[:msgEnd]), " \t\n\r") + "\n```"
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messages = append(messages, chunk)
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remaining := strings.TrimSpace(header + "\n" + string(runes[msgEnd:]))
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runes = []rune(remaining)
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continue
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}
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}
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}
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}
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}
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if msgEnd <= 0 {
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msgEnd = effectiveLimit
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}
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messages = append(messages, string(runes[:msgEnd]))
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remaining := strings.TrimSpace(string(runes[msgEnd:]))
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runes = []rune(remaining)
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}
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return messages
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}
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// findLastUnclosedCodeBlockRunes finds the last opening ``` that doesn't have a closing ```
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// Returns the rune position of the opening ``` or -1 if all code blocks are complete
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func findLastUnclosedCodeBlockRunes(runes []rune) int {
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inCodeBlock := false
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lastOpenIdx := -1
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for i := 0; i < len(runes); i++ {
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if i+2 < len(runes) && runes[i] == '`' && runes[i+1] == '`' && runes[i+2] == '`' {
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// Toggle code block state on each fence
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if !inCodeBlock {
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// Entering a code block: record this opening fence
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lastOpenIdx = i
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}
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inCodeBlock = !inCodeBlock
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i += 2
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}
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}
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if inCodeBlock {
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return lastOpenIdx
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}
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return -1
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}
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// findNextClosingCodeBlockRunes finds the next closing ``` starting from a rune position
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// Returns the rune position after the closing ``` or -1 if not found
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func findNextClosingCodeBlockRunes(runes []rune, startIdx int) int {
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for i := startIdx; i < len(runes); i++ {
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if i+2 < len(runes) && runes[i] == '`' && runes[i+1] == '`' && runes[i+2] == '`' {
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return i + 3
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}
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}
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return -1
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}
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// findLastNewlineRunes finds the last newline character within the last N runes
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// Returns the rune position of the newline or -1 if not found
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func findLastNewlineRunes(runes []rune, searchWindow int) int {
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searchStart := len(runes) - searchWindow
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if searchStart < 0 {
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searchStart = 0
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}
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for i := len(runes) - 1; i >= searchStart; i-- {
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if runes[i] == '\n' {
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return i
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}
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}
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return -1
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}
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// findLastSpaceRunes finds the last space character within the last N runes
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// Returns the rune position of the space or -1 if not found
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func findLastSpaceRunes(runes []rune, searchWindow int) int {
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searchStart := len(runes) - searchWindow
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if searchStart < 0 {
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searchStart = 0
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}
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for i := len(runes) - 1; i >= searchStart; i-- {
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if runes[i] == ' ' || runes[i] == '\t' {
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return i
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}
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}
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return -1
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}
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