* feat(agent): add structured agent definition loader
Parse AGENT.md frontmatter into a runtime definition and pair it with SOUL.md while keeping a legacy AGENTS.md fallback for transition.
Refs #1218
* refactor(agent): build context from structured agent files
Use AGENT.md and SOUL.md as the structured bootstrap source, ignore IDENTITY.md for structured agents, remove USER.md from the new context flow, and update pkg/agent tests accordingly.
Refs #1218
* refactor(onboard): switch workspace templates to AGENT.md
Replace the legacy AGENTS.md, IDENTITY.md, and USER.md templates with a structured AGENT.md plus SOUL.md, and update the onboard template test to assert the new generated files.
Refs #1218
* docs(readme): update workspace layout for AGENT.md
Refresh the documented workspace tree across the README translations so onboarding now points to AGENT.md and SOUL.md instead of the retired AGENTS.md, IDENTITY.md, and USER.md files.
Refs #1218
* feat(agent): restore workspace USER.md context
* docs(readme): document workspace USER.md layout
* fix: sort agent definition imports for gci
Avoid rebuilding the entire system prompt on every BuildMessages() call
by caching the static portion (identity, bootstrap, skills summary,
memory) and only recomputing it when workspace source files change.
Key changes:
- ContextBuilder caches the static prompt behind an RWMutex with
double-checked locking. Source file changes are detected via cheap
os.Stat mtime checks so no explicit invalidation is needed.
- Track file existence at cache time (existedAtCache map) so that
newly created or deleted bootstrap/memory files also trigger a
rebuild — the old modifiedSince() silently returned false on
os.IsNotExist.
- Walk the skills directory recursively with filepath.WalkDir to
catch content-only edits at any nesting depth; directory mtime
alone misses in-place file modifications on most filesystems.
- ToolRegistry.sortedToolNames() sorts tool names before iteration,
ensuring deterministic tool definition order across calls — a
prerequisite for LLM-side prefix/KV cache reuse.
- Merge all context (static + dynamic + summary) into a single
system message for provider compatibility: the Anthropic adapter
extracts messages[0] as the top-level system parameter, and Codex
reads only the first system message as instructions.
- Fix a data race in BuildMessages() where cachedSystemPrompt was
read without holding the lock in a debug log statement.
- Add tests: single system message invariant, mtime auto-invalidation,
new-file creation detection, skill file content change, explicit
InvalidateCache, cache stability, concurrent access (20 goroutines
x 50 iterations, passes go test -race), and a benchmark.