8be924c9d9
Add several single and multitouch gestures to simulate various mouse actions that would otherwise be impossible to perform. This replaces the old system where you could select which mouse button a single touch would generate.
178 lines
6.8 KiB
JavaScript
178 lines
6.8 KiB
JavaScript
const expect = chai.expect;
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import Mouse from '../core/input/mouse.js';
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describe('Mouse Event Handling', function () {
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"use strict";
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let target;
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beforeEach(function () {
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// For these tests we can assume that the canvas is 100x100
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// located at coordinates 10x10
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target = document.createElement('canvas');
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target.style.position = "absolute";
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target.style.top = "10px";
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target.style.left = "10px";
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target.style.width = "100px";
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target.style.height = "100px";
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document.body.appendChild(target);
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});
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afterEach(function () {
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document.body.removeChild(target);
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target = null;
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});
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// The real constructors might not work everywhere we
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// want to run these tests
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const mouseevent = (typeArg, MouseEventInit) => {
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const e = { type: typeArg };
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for (let key in MouseEventInit) {
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e[key] = MouseEventInit[key];
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}
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e.stopPropagation = sinon.spy();
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e.preventDefault = sinon.spy();
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return e;
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};
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describe('Decode Mouse Events', function () {
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it('should decode mousedown events', function (done) {
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const mouse = new Mouse(target);
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mouse.onmousebutton = (x, y, down, bmask) => {
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expect(bmask).to.be.equal(0x01);
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expect(down).to.be.equal(1);
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done();
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};
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mouse._handleMouseDown(mouseevent('mousedown', { button: '0x01' }));
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});
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it('should decode mouseup events', function (done) {
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let calls = 0;
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const mouse = new Mouse(target);
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mouse.onmousebutton = (x, y, down, bmask) => {
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expect(bmask).to.be.equal(0x01);
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if (calls++ === 1) {
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expect(down).to.not.be.equal(1);
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done();
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}
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};
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mouse._handleMouseDown(mouseevent('mousedown', { button: '0x01' }));
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mouse._handleMouseUp(mouseevent('mouseup', { button: '0x01' }));
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});
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it('should decode mousemove events', function (done) {
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const mouse = new Mouse(target);
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mouse.onmousemove = (x, y) => {
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// Note that target relative coordinates are sent
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expect(x).to.be.equal(40);
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expect(y).to.be.equal(10);
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done();
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};
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mouse._handleMouseMove(mouseevent('mousemove',
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{ clientX: 50, clientY: 20 }));
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});
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it('should decode mousewheel events', function (done) {
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let calls = 0;
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const mouse = new Mouse(target);
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mouse.onmousebutton = (x, y, down, bmask) => {
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calls++;
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expect(bmask).to.be.equal(1<<6);
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if (calls === 1) {
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expect(down).to.be.equal(1);
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} else if (calls === 2) {
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expect(down).to.not.be.equal(1);
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done();
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}
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};
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mouse._handleMouseWheel(mouseevent('mousewheel',
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{ deltaX: 50, deltaY: 0,
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deltaMode: 0}));
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});
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});
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describe('Accumulate mouse wheel events with small delta', function () {
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beforeEach(function () { this.clock = sinon.useFakeTimers(); });
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afterEach(function () { this.clock.restore(); });
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it('should accumulate wheel events if small enough', function () {
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const mouse = new Mouse(target);
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mouse.onmousebutton = sinon.spy();
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mouse._handleMouseWheel(mouseevent(
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'mousewheel', { clientX: 18, clientY: 40,
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deltaX: 4, deltaY: 0, deltaMode: 0 }));
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this.clock.tick(10);
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mouse._handleMouseWheel(mouseevent(
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'mousewheel', { clientX: 18, clientY: 40,
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deltaX: 4, deltaY: 0, deltaMode: 0 }));
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// threshold is 10
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expect(mouse._accumulatedWheelDeltaX).to.be.equal(8);
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this.clock.tick(10);
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mouse._handleMouseWheel(mouseevent(
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'mousewheel', { clientX: 18, clientY: 40,
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deltaX: 4, deltaY: 0, deltaMode: 0 }));
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expect(mouse.onmousebutton).to.have.callCount(2); // mouse down and up
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this.clock.tick(10);
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mouse._handleMouseWheel(mouseevent(
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'mousewheel', { clientX: 18, clientY: 40,
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deltaX: 4, deltaY: 9, deltaMode: 0 }));
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expect(mouse._accumulatedWheelDeltaX).to.be.equal(4);
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expect(mouse._accumulatedWheelDeltaY).to.be.equal(9);
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expect(mouse.onmousebutton).to.have.callCount(2); // still
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});
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it('should not accumulate large wheel events', function () {
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const mouse = new Mouse(target);
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mouse.onmousebutton = sinon.spy();
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mouse._handleMouseWheel(mouseevent(
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'mousewheel', { clientX: 18, clientY: 40,
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deltaX: 11, deltaY: 0, deltaMode: 0 }));
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this.clock.tick(10);
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mouse._handleMouseWheel(mouseevent(
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'mousewheel', { clientX: 18, clientY: 40,
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deltaX: 0, deltaY: 70, deltaMode: 0 }));
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this.clock.tick(10);
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mouse._handleMouseWheel(mouseevent(
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'mousewheel', { clientX: 18, clientY: 40,
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deltaX: 400, deltaY: 400, deltaMode: 0 }));
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expect(mouse.onmousebutton).to.have.callCount(8); // mouse down and up
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});
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it('should send even small wheel events after a timeout', function () {
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const mouse = new Mouse(target);
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mouse.onmousebutton = sinon.spy();
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mouse._handleMouseWheel(mouseevent(
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'mousewheel', { clientX: 18, clientY: 40,
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deltaX: 1, deltaY: 0, deltaMode: 0 }));
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this.clock.tick(51); // timeout on 50 ms
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expect(mouse.onmousebutton).to.have.callCount(2); // mouse down and up
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});
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it('should account for non-zero deltaMode', function () {
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const mouse = new Mouse(target);
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mouse.onmousebutton = sinon.spy();
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mouse._handleMouseWheel(mouseevent(
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'mousewheel', { clientX: 18, clientY: 40,
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deltaX: 0, deltaY: 2, deltaMode: 1 }));
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this.clock.tick(10);
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mouse._handleMouseWheel(mouseevent(
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'mousewheel', { clientX: 18, clientY: 40,
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deltaX: 1, deltaY: 0, deltaMode: 2 }));
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expect(mouse.onmousebutton).to.have.callCount(4); // mouse down and up
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});
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});
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});
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