Move wheel event handling to RFB class
The Mouse class does very little now so it mostly just obfuscate things. Move everything directly in to the RFB class instead.
This commit is contained in:
committed by
Samuel Mannehed
parent
4a87038080
commit
f84bc57bda
@@ -7,22 +7,16 @@
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import * as Log from '../util/logging.js';
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import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
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const WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
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const WHEEL_LINE_HEIGHT = 19;
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export default class Mouse {
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constructor(target) {
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this._target = target || document;
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this._pos = null;
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this._accumulatedWheelDeltaX = 0;
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this._accumulatedWheelDeltaY = 0;
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this._eventHandlers = {
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'mousedown': this._handleMouseDown.bind(this),
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'mouseup': this._handleMouseUp.bind(this),
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'mousemove': this._handleMouseMove.bind(this),
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'mousewheel': this._handleMouseWheel.bind(this),
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'mousedisable': this._handleMouseDisable.bind(this)
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};
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@@ -61,68 +55,6 @@ export default class Mouse {
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this._handleMouseButton(e, 0);
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}
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// Mouse wheel events are sent in steps over VNC. This means that the VNC
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// protocol can't handle a wheel event with specific distance or speed.
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// Therefor, if we get a lot of small mouse wheel events we combine them.
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_generateWheelStepX() {
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if (this._accumulatedWheelDeltaX < 0) {
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this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 5);
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this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 5);
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} else if (this._accumulatedWheelDeltaX > 0) {
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this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 6);
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this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 6);
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}
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this._accumulatedWheelDeltaX = 0;
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}
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_generateWheelStepY() {
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if (this._accumulatedWheelDeltaY < 0) {
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this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 3);
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this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 3);
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} else if (this._accumulatedWheelDeltaY > 0) {
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this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 4);
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this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 4);
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}
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this._accumulatedWheelDeltaY = 0;
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}
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_handleMouseWheel(e) {
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this._updateMousePosition(e);
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let dX = e.deltaX;
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let dY = e.deltaY;
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// Pixel units unless it's non-zero.
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// Note that if deltamode is line or page won't matter since we aren't
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// sending the mouse wheel delta to the server anyway.
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// The difference between pixel and line can be important however since
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// we have a threshold that can be smaller than the line height.
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if (e.deltaMode !== 0) {
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dX *= WHEEL_LINE_HEIGHT;
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dY *= WHEEL_LINE_HEIGHT;
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}
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this._accumulatedWheelDeltaX += dX;
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this._accumulatedWheelDeltaY += dY;
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// Generate a mouse wheel step event when the accumulated delta
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// for one of the axes is large enough.
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// Small delta events that do not pass the threshold get sent
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// after a timeout.
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if (Math.abs(this._accumulatedWheelDeltaX) > WHEEL_STEP) {
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this._generateWheelStepX();
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}
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if (Math.abs(this._accumulatedWheelDeltaY) > WHEEL_STEP) {
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this._generateWheelStepY();
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}
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stopEvent(e);
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}
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_handleMouseMove(e) {
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this._updateMousePosition(e);
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this.onmousemove(this._pos.x, this._pos.y);
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@@ -172,7 +104,6 @@ export default class Mouse {
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t.addEventListener('mousedown', this._eventHandlers.mousedown);
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t.addEventListener('mouseup', this._eventHandlers.mouseup);
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t.addEventListener('mousemove', this._eventHandlers.mousemove);
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t.addEventListener('wheel', this._eventHandlers.mousewheel);
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// Prevent middle-click pasting (see above for why we bind to document)
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document.addEventListener('click', this._eventHandlers.mousedisable);
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@@ -188,7 +119,6 @@ export default class Mouse {
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t.removeEventListener('mousedown', this._eventHandlers.mousedown);
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t.removeEventListener('mouseup', this._eventHandlers.mouseup);
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t.removeEventListener('mousemove', this._eventHandlers.mousemove);
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t.removeEventListener('wheel', this._eventHandlers.mousewheel);
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document.removeEventListener('click', this._eventHandlers.mousedisable);
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