Prefer const/let over var

This commit is contained in:
Juanjo Diaz
2018-05-24 00:27:09 +03:00
parent cdb860ad84
commit 2b5f94fa6a
42 changed files with 1091 additions and 1131 deletions
+35 -38
View File
@@ -1,4 +1,4 @@
var expect = chai.expect;
const expect = chai.expect;
import Base64 from '../core/base64.js';
import Display from '../core/display.js';
@@ -6,37 +6,35 @@ import Display from '../core/display.js';
import sinon from '../vendor/sinon.js';
describe('Display/Canvas Helper', function () {
var checked_data = [
const checked_data = new Uint8Array([
0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255, 0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255,
0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255, 0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255,
0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255,
0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255
];
checked_data = new Uint8Array(checked_data);
]);
var basic_data = [0xff, 0x00, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0xff, 0xff, 0xff, 255];
basic_data = new Uint8Array(basic_data);
const basic_data = new Uint8Array([0xff, 0x00, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0xff, 0xff, 0xff, 255]);
function make_image_canvas (input_data) {
var canvas = document.createElement('canvas');
const canvas = document.createElement('canvas');
canvas.width = 4;
canvas.height = 4;
var ctx = canvas.getContext('2d');
var data = ctx.createImageData(4, 4);
for (var i = 0; i < checked_data.length; i++) { data.data[i] = input_data[i]; }
const ctx = canvas.getContext('2d');
const data = ctx.createImageData(4, 4);
for (let i = 0; i < checked_data.length; i++) { data.data[i] = input_data[i]; }
ctx.putImageData(data, 0, 0);
return canvas;
}
function make_image_png (input_data) {
var canvas = make_image_canvas(input_data);
var url = canvas.toDataURL();
var data = url.split(",")[1];
const canvas = make_image_canvas(input_data);
const url = canvas.toDataURL();
const data = url.split(",")[1];
return Base64.decode(data);
}
describe('viewport handling', function () {
var display;
let display;
beforeEach(function () {
display = new Display(document.createElement('canvas'));
display.clipViewport = true;
@@ -51,10 +49,9 @@ describe('Display/Canvas Helper', function () {
display.drawImage(make_image_canvas(basic_data), 1, 1);
display.flip();
var expected = new Uint8Array(16);
var i;
for (i = 0; i < 8; i++) { expected[i] = basic_data[i]; }
for (i = 8; i < 16; i++) { expected[i] = 0; }
const expected = new Uint8Array(16);
for (let i = 0; i < 8; i++) { expected[i] = basic_data[i]; }
for (let i = 8; i < 16; i++) { expected[i] = 0; }
expect(display).to.have.displayed(expected);
});
@@ -119,7 +116,7 @@ describe('Display/Canvas Helper', function () {
});
describe('resizing', function () {
var display;
let display;
beforeEach(function () {
display = new Display(document.createElement('canvas'));
display.clipViewport = false;
@@ -136,8 +133,8 @@ describe('Display/Canvas Helper', function () {
display.fillRect(0, 0, 4, 4, [0, 0, 0xff]);
display.resize(2, 2);
display.flip();
var expected = [];
for (var i = 0; i < 4 * 2*2; i += 4) {
const expected = [];
for (let i = 0; i < 4 * 2*2; i += 4) {
expected[i] = 0xff;
expected[i+1] = expected[i+2] = 0;
expected[i+3] = 0xff;
@@ -179,8 +176,8 @@ describe('Display/Canvas Helper', function () {
});
describe('rescaling', function () {
var display;
var canvas;
let display;
let canvas;
beforeEach(function () {
canvas = document.createElement('canvas');
@@ -220,8 +217,8 @@ describe('Display/Canvas Helper', function () {
});
describe('autoscaling', function () {
var display;
var canvas;
let display;
let canvas;
beforeEach(function () {
canvas = document.createElement('canvas');
@@ -268,7 +265,7 @@ describe('Display/Canvas Helper', function () {
// TODO(directxman12): improve the tests for each of the drawing functions to cover more than just the
// basic cases
var display;
let display;
beforeEach(function () {
display = new Display(document.createElement('canvas'));
display.resize(4, 4);
@@ -279,8 +276,8 @@ describe('Display/Canvas Helper', function () {
display._logo = null;
display.clear();
display.resize(4, 4);
var empty = [];
for (var i = 0; i < 4 * display._fb_width * display._fb_height; i++) { empty[i] = 0; }
const empty = [];
for (let i = 0; i < 4 * display._fb_width * display._fb_height; i++) { empty[i] = 0; }
expect(display).to.have.displayed(new Uint8Array(empty));
});
@@ -300,8 +297,8 @@ describe('Display/Canvas Helper', function () {
display.fillRect(0, 0, 4, 4, [0, 0, 0xff]);
display.flip();
display.fillRect(0, 0, 4, 4, [0, 0xff, 0]);
var expected = [];
for (var i = 0; i < 4 * display._fb_width * display._fb_height; i += 4) {
const expected = [];
for (let i = 0; i < 4 * display._fb_width * display._fb_height; i += 4) {
expected[i] = 0xff;
expected[i+1] = expected[i+2] = 0;
expected[i+3] = 0xff;
@@ -346,7 +343,7 @@ describe('Display/Canvas Helper', function () {
// We have a special cache for 16x16 tiles that we need to test
it('should support drawing a 16x16 tile', function () {
let large_checked_data = new Uint8Array(16*16*4);
const large_checked_data = new Uint8Array(16*16*4);
display.resize(16, 16);
for (let y = 0;y < 16;y++) {
@@ -371,8 +368,8 @@ describe('Display/Canvas Helper', function () {
});
it('should support drawing BGRX blit images with true color via #blitImage', function () {
var data = [];
for (var i = 0; i < 16; i++) {
const data = [];
for (let i = 0; i < 16; i++) {
data[i * 4] = checked_data[i * 4 + 2];
data[i * 4 + 1] = checked_data[i * 4 + 1];
data[i * 4 + 2] = checked_data[i * 4];
@@ -384,8 +381,8 @@ describe('Display/Canvas Helper', function () {
});
it('should support drawing RGB blit images with true color via #blitRgbImage', function () {
var data = [];
for (var i = 0; i < 16; i++) {
const data = [];
for (let i = 0; i < 16; i++) {
data[i * 3] = checked_data[i * 4];
data[i * 3 + 1] = checked_data[i * 4 + 1];
data[i * 3 + 2] = checked_data[i * 4 + 2];
@@ -396,7 +393,7 @@ describe('Display/Canvas Helper', function () {
});
it('should support drawing an image object via #drawImage', function () {
var img = make_image_canvas(checked_data);
const img = make_image_canvas(checked_data);
display.drawImage(img, 0, 0);
display.flip();
expect(display).to.have.displayed(checked_data);
@@ -404,7 +401,7 @@ describe('Display/Canvas Helper', function () {
});
describe('the render queue processor', function () {
var display;
let display;
beforeEach(function () {
display = new Display(document.createElement('canvas'));
display.resize(4, 4);
@@ -427,7 +424,7 @@ describe('Display/Canvas Helper', function () {
});
it('should wait until an image is loaded to attempt to draw it and the rest of the queue', function () {
var img = { complete: false, addEventListener: sinon.spy() }
const img = { complete: false, addEventListener: sinon.spy() }
display._renderQ = [{ type: 'img', x: 3, y: 4, img: img },
{ type: 'fill', x: 1, y: 2, width: 3, height: 4, color: 5 }];
display.drawImage = sinon.spy();