Remove keypress handling
We no longer support any browser that requires this legacy handling.
This commit is contained in:
+1
-82
@@ -20,14 +20,12 @@ export default class Keyboard {
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this._keyDownList = {}; // List of depressed keys
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// (even if they are happy)
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this._pendingKey = null; // Key waiting for keypress
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this._altGrArmed = false; // Windows AltGr detection
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// keep these here so we can refer to them later
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this._eventHandlers = {
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'keyup': this._handleKeyUp.bind(this),
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'keydown': this._handleKeyDown.bind(this),
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'keypress': this._handleKeyPress.bind(this),
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'blur': this._allKeysUp.bind(this),
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};
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@@ -61,9 +59,7 @@ export default class Keyboard {
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}
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// Unstable, but we don't have anything else to go on
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// (don't use it for 'keypress' events thought since
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// WebKit sets it to the same as charCode)
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if (e.keyCode && (e.type !== 'keypress')) {
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if (e.keyCode) {
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// 229 is used for composition events
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if (e.keyCode !== 229) {
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return 'Platform' + e.keyCode;
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@@ -168,18 +164,6 @@ export default class Keyboard {
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return;
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}
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// If this is a legacy browser then we'll need to wait for
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// a keypress event as well
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if (!keysym && !e.key) {
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this._pendingKey = code;
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// However we might not get a keypress event if the key
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// is non-printable, which needs some special fallback
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// handling
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setTimeout(this._handleKeyPressTimeout.bind(this), 10, e);
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return;
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}
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this._pendingKey = null;
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stopEvent(e);
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// Possible start of AltGr sequence? (see above)
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@@ -194,69 +178,6 @@ export default class Keyboard {
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this._sendKeyEvent(keysym, code, true);
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}
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// Legacy event for browsers without code/key
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_handleKeyPress(e) {
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stopEvent(e);
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// Are we expecting a keypress?
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if (this._pendingKey === null) {
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return;
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}
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let code = this._getKeyCode(e);
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const keysym = KeyboardUtil.getKeysym(e);
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// The key we were waiting for?
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if ((code !== 'Unidentified') && (code != this._pendingKey)) {
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return;
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}
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code = this._pendingKey;
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this._pendingKey = null;
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if (!keysym) {
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Log.Info('keypress with no keysym:', e);
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return;
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}
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this._sendKeyEvent(keysym, code, true);
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}
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_handleKeyPressTimeout(e) {
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// Did someone manage to sort out the key already?
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if (this._pendingKey === null) {
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return;
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}
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let keysym;
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const code = this._pendingKey;
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this._pendingKey = null;
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// We have no way of knowing the proper keysym with the
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// information given, but the following are true for most
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// layouts
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if ((e.keyCode >= 0x30) && (e.keyCode <= 0x39)) {
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// Digit
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keysym = e.keyCode;
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} else if ((e.keyCode >= 0x41) && (e.keyCode <= 0x5a)) {
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// Character (A-Z)
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let char = String.fromCharCode(e.keyCode);
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// A feeble attempt at the correct case
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if (e.shiftKey) {
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char = char.toUpperCase();
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} else {
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char = char.toLowerCase();
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}
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keysym = char.charCodeAt();
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} else {
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// Unknown, give up
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keysym = 0;
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}
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this._sendKeyEvent(keysym, code, true);
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}
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_handleKeyUp(e) {
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stopEvent(e);
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@@ -316,7 +237,6 @@ export default class Keyboard {
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this._target.addEventListener('keydown', this._eventHandlers.keydown);
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this._target.addEventListener('keyup', this._eventHandlers.keyup);
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this._target.addEventListener('keypress', this._eventHandlers.keypress);
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// Release (key up) if window loses focus
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window.addEventListener('blur', this._eventHandlers.blur);
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@@ -329,7 +249,6 @@ export default class Keyboard {
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this._target.removeEventListener('keydown', this._eventHandlers.keydown);
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this._target.removeEventListener('keyup', this._eventHandlers.keyup);
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this._target.removeEventListener('keypress', this._eventHandlers.keypress);
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window.removeEventListener('blur', this._eventHandlers.blur);
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// Release (key up) all keys that are in a down state
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+2
-3
@@ -22,9 +22,8 @@ export function getKeycode(evt) {
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}
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// The de-facto standard is to use Windows Virtual-Key codes
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// in the 'keyCode' field for non-printable characters. However
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// Webkit sets it to the same as charCode in 'keypress' events.
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if ((evt.type !== 'keypress') && (evt.keyCode in vkeys)) {
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// in the 'keyCode' field for non-printable characters
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if (evt.keyCode in vkeys) {
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let code = vkeys[evt.keyCode];
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// macOS has messed up this code for some reason
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