263 lines
6.3 KiB
TypeScript
263 lines
6.3 KiB
TypeScript
import { PokerGame, EGameStatus } from '../../../src/app/core/PokerGame';
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// @ts-ignore
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import { expect } from 'chai';
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import { IPlayer } from '../../../src/app/core/Player';
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describe('test/app/core/pokerGame.test.ts', () => {
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const users: IPlayer[] = [
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{
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userId: '1',
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counter: 200,
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nickName: '1',
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account: '1',
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socketId: '1',
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buyIn: 0,
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},
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{
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userId: '2',
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counter: 400,
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nickName: '2',
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account: '2',
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socketId: '2',
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buyIn: 0,
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},
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// {
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// userId: '3',
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// counter: 50,
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// nick_name: '3',
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// account: '3',
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// socketId: '3',
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// },
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];
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/**
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* game ready
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*/
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it('game init', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {},
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});
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game.play();
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expect(game.status).to.equal(EGameStatus.GAME_ACTION);
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expect(game.pot).to.equal(3);
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expect(game.pot).to.equal(3);
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expect(game.playerLink.getNode(1).node.actionSize).to.equal(1);
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});
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/**
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* game playing
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*/
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it('game play', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {},
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});
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game.play();
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game.action('raise:9');
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game.action('call');
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// game.action('call');
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// game.action('call');
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// game.action('call');
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// game.action('check');
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// game.sendCard();
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// game.action('raise:10');
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// game.action('raise:20');
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// game.action('call');
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// game.action('call');
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// game.action('raise:40');
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// game.action('call');
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// game.action('call');
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// game.action('call');
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// game.action('call');
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// game.sendCard();
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// game.action('allin');
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// game.action('allin');
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// game.action('allin');
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// game.action('fold');
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// game.action('allin');
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console.log('cc');
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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it('raise check ', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {
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if (game.status < 6) {
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game.startActionRound();
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game.sendCard();
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}
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},
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});
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game.play();
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game.action('raise:9');
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game.action('call');
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game.action('check');
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game.action('check');
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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it('raise call raise fold ', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {
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if (game.status < 6) {
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game.startActionRound();
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game.sendCard();
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}
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},
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});
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game.play();
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game.action('raise:9');
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game.action('call');
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// game.action('check');
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// game.action('check');
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game.action('raise:90');
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game.action('fold');
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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it('show down', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {
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if (game.status < 6) {
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game.startActionRound();
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game.sendCard();
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}
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},
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});
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game.play();
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// pre flop
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game.action('raise:9');
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game.action('call');
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// flop
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game.action('raise:90');
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game.action('call');
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// turn
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game.action('check');
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game.action('check');
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// river
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game.action('raise:90');
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game.action('call');
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// show down
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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it('all player allin for pre flop', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {
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if (game.status < 6) {
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game.startActionRound();
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game.sendCard();
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}
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},
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});
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game.play();
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// pre flop
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game.action('raise:9');
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game.action('allin');
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game.action('allin');
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// game over
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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it('one player allin', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {
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if (game.status < 6) {
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game.startActionRound();
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game.sendCard();
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}
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},
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});
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game.play();
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// pre flop
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game.action('raise:9');
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game.action('call');
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game.action('raise: 9');
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game.action('raise: 18');
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game.action('raise: 200');
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game.action('allin');
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// game over
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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// flop
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// turn
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// river
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// chip in
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// has Allin need separate pot
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// many allin
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/**
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* game over
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*/
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it('game over', async () => {
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// only one player
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// last player, other player fold
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// multiple player
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// last player, has all in player
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// all player all in
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// one player all in
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// many player all in
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// winner
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// one winner
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// multiple winner
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// bisecting pot
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// allin player winner and small pot, multiple second winner bisecting pot
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// allin player winner and small pot, one second winner
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// all player allin, winner can't win all pot,
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});
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/**
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* count
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*/
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it('count', async () => {
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});
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// has other pot
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});
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