117 lines
2.6 KiB
TypeScript
117 lines
2.6 KiB
TypeScript
import { PokerGame, EGameStatus } from '../../../src/app/core/PokerGame';
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// @ts-ignore
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import { expect } from 'chai';
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import { IPlayer } from '../../../src/app/core/Player';
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describe('test/app/core/pokerGame.test.ts', () => {
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const users: IPlayer[] = [
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{
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userId: '1',
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counter: 200,
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},
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{
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userId: '2',
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counter: 200,
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},
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{
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userId: '3',
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counter: 50,
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},
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{
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userId: '4',
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counter: 400,
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},
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{
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userId: '5',
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counter: 1200,
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},
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];
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/**
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* game ready
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*/
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it('game init', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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});
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game.play();
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expect(game.status).to.equal(EGameStatus.GAME_ACTION);
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console.log(game.currPlayer, 'currPlayer');
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expect(game.currPlayer.node.actionSize).to.equal(0);
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expect(game.pot).to.equal(3);
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expect(game.pot).to.equal(3);
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expect(game.playerLink.getNode(1).node.actionSize).to.equal(1);
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});
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/**
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* game playing
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*/
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it('game play', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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});
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game.play();
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console.log(game.currPlayer.node.handCard)
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game.action('call');
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game.action('call');
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game.action('call');
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game.action('call');
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game.action('check');
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game.sendCard();
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console.log(game.status, '------a');
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console.log(game.currPlayer, '------b')
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game.action('raise:10');
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game.action('raise:20');
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game.action('call');
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game.action('call');
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game.action('raise:40');
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game.action('call');
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game.action('call');
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game.action('call');
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game.action('call');
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game.sendCard();
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console.log(game.status, '------c');
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console.log(game.currPlayer, '------c')
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game.action('allin');
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game.action('allin');
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game.action('allin');
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game.action('allin');
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game.action('allin');
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console.log(game.status, '---------b')
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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});
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// flop
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// turn
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// river
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// chip in
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// has Allin need separate pot
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// many allin
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/**
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* game over
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*/
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it('game over', async () => {
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// only one player
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// last player, other player fold
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// many player
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// last player, has all in player
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// all player all in
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// one player all in
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// many player all in
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// other pots
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});
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/**
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* count
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*/
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it('count', async () => {
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});
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// has other pot
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});
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