108 lines
3.7 KiB
TypeScript
108 lines
3.7 KiB
TypeScript
import { Context } from 'midway';
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import { IGameRoom } from '../../../interface/IGameRoom';
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import { IPlayer } from '../../core/Player';
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export default function join(): any {
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function updatePlayer(roomNumber: string, players: any, action: string, nsp: any) {
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// 在线列表
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nsp.adapter.clients([ roomNumber ], (err: any, clients: any) => {
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// 更新在线用户列表
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nsp.to(roomNumber).emit('online', {
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clients,
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action,
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target: 'participator',
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data: {
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players,
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},
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});
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});
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}
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return async (ctx: Context, next: () => Promise<any>) => {
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const socket = ctx.socket as any;
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const id = socket.id;
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const app = ctx.app as any;
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const nsp = app.io.of('/socket');
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const query = socket.handshake.query;
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const { room, token } = query;
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console.log('socket-----join', id);
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// room缓存信息是否存在
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if (!nsp.gameRooms) {
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nsp.gameRooms = [];
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}
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try {
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const hasRoom = nsp.gameRooms.find((r: IGameRoom) => r.number === room);
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const { user } = await app.jwt.verify(token);
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socket.join(room);
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await socket.emit(id, ctx.helper.parseMsg('userInfo', user));
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const player = {
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...user,
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socketId: id,
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counter: 0,
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buyIn: 0,
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reBuy: 0,
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sit: true,
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};
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let gameRoom: IGameRoom = {
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number: room,
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roomInfo: {
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players: [],
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game: null,
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},
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};
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if (!hasRoom) {
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nsp.gameRooms.push(gameRoom);
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gameRoom.roomInfo = {
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players: [ player ],
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game: null,
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};
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updatePlayer(room, gameRoom.roomInfo.players, 'players', nsp);
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} else {
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gameRoom = nsp.gameRooms.find((r: IGameRoom) => r.number === room);
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const findPlayer = gameRoom.roomInfo.players.find((p: IPlayer) => p.account === user.account);
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if (!findPlayer) {
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gameRoom.roomInfo.players.push(player);
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updatePlayer(room, gameRoom.roomInfo.players, 'players', nsp);
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} else {
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findPlayer.socketId = id;
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// in the game, update hand cards
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const gamePlayer = gameRoom.roomInfo.game?.allPlayer.find(p => user.userId === p.userId);
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if (gamePlayer) {
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const msg = ctx.helper.parseMsg('handCard', {
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handCard: gamePlayer.getHandCard(),
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}, { client: id });
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socket.emit(id, msg);
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if (gameRoom.roomInfo && gameRoom.roomInfo.game) {
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const roomInfo = gameRoom.roomInfo;
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const gameInfo = {
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players: gameRoom.roomInfo.game.allPlayer.map(p => Object.assign({}, {
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counter: p.counter,
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actionSize: p.actionSize,
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nickName: p.nickName,
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type: p.type,
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userId: p.userId,
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}, {})),
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pot: roomInfo.game?.pot,
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prevSize: roomInfo.game?.prevSize,
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currPlayer: {
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userId: roomInfo.game?.currPlayer.node.userId,
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},
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};
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const game = ctx.helper.parseMsg('gameInfo', {
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data: gameInfo,
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}, { client: id });
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socket.emit(id, game);
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}
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} else {
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updatePlayer(room, gameRoom.roomInfo.players, 'players', nsp);
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}
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}
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}
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// console.log('players', JSON.stringify(gameRoom.roomInfo.players));
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updatePlayer(room, `User(${user.nickName}) joined.`, 'join', nsp);
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await next();
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} catch (e) {
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throw e;
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}
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};
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}
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