edit readme,fix some bug,edit client ui
This commit is contained in:
@@ -1,4 +1,4 @@
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import { PokerGame, EGameStatus } from '../../../src/app/core/PokerGame';
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import { PokerGame } from '../../../src/app/core/PokerGame';
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// @ts-ignore
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import { expect } from 'chai';
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import { IPlayer } from '../../../src/app/core/Player';
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@@ -7,265 +7,376 @@ describe('test/app/core/pokerGame.test.ts', () => {
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const users: IPlayer[] = [
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{
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userId: '1',
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counter: 200,
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counter: 511,
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nickName: '1',
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account: '1',
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socketId: '1',
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buyIn: 0,
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reBuy: 0,
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actionSize: 0,
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actionCommand: '',
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status: 0,
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type: '',
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},
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{
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userId: '2',
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counter: 400,
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counter: 427,
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nickName: '2',
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account: '2',
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socketId: '2',
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buyIn: 0,
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reBuy: 0,
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actionSize: 0,
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actionCommand: '',
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status: 0,
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type: '',
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},
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{
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userId: '3',
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counter: 730,
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nickName: '3',
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account: '3',
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socketId: '3',
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buyIn: 0,
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reBuy: 0,
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actionSize: 0,
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actionCommand: '',
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status: 0,
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type: '',
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},
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{
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userId: '4',
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counter: 744,
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nickName: '4',
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account: '4',
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socketId: '4',
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buyIn: 0,
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reBuy: 0,
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actionSize: 0,
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actionCommand: '',
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status: 0,
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type: '',
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},
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// {
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// userId: '3',
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// counter: 50,
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// nick_name: '3',
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// account: '3',
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// socketId: '3',
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// userId: '5',
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// counter: 802,
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// nickName: '5',
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// account: '5',
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// socketId: '5',
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// buyIn: 0,
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// reBuy: 0,
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// actionSize: 0,
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// actionCommand: '',
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// status: 0,
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// type: '',
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// },
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];
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/**
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* game ready
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*/
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it('game init', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {},
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gameOverCallBack: () => {},
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});
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game.play();
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expect(game.status).to.equal(EGameStatus.GAME_ACTION);
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expect(game.pot).to.equal(3);
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expect(game.pot).to.equal(3);
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expect(game.playerLink.getNode(1).node.actionSize).to.equal(1);
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});
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// it('game init', async () => {
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// const game = new PokerGame({
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// smallBlind: 1,
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// users,
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// actionRoundComplete: () => {},
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// gameOverCallBack: () => {},
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// autoActionCallBack: () => {},
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// });
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// game.play();
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// expect(game.status).to.equal(EGameStatus.GAME_ACTION);
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// expect(game.pot).to.equal(3);
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// expect(game.pot).to.equal(3);
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// // expect(game.playerLink.getNode(1).node.actionSize).to.equal(1);
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// });
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/**
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* game playing
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*/
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it('game play', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {},
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gameOverCallBack: () => {},
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});
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game.play();
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game.action('raise:9');
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game.action('call');
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// game.action('call');
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// game.action('call');
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// game.action('call');
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// game.action('check');
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// game.sendCard();
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// game.action('raise:10');
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// game.action('raise:20');
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// game.action('call');
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// game.action('call');
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// game.action('raise:40');
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// game.action('call');
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// game.action('call');
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// game.action('call');
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// game.action('call');
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// game.sendCard();
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// game.action('allin');
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// game.action('allin');
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// game.action('allin');
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// game.action('fold');
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// game.action('allin');
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console.log('cc');
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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it('raise check ', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {
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if (game.status < 6) {
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game.startActionRound();
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game.sendCard();
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}
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},
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gameOverCallBack: () => {},
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});
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game.play();
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game.action('raise:9');
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game.action('call');
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game.action('check');
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game.action('check');
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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it('raise call raise fold ', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {
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if (game.status < 6) {
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game.startActionRound();
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game.sendCard();
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}
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},
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gameOverCallBack: () => {},
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});
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game.play();
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game.action('raise:9');
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game.action('call');
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// game.action('check');
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// game.action('check');
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game.action('raise:90');
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game.action('fold');
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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it('show down', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {
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if (game.status < 6) {
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game.startActionRound();
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game.sendCard();
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}
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},
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gameOverCallBack: () => {},
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});
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game.play();
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// pre flop
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game.action('raise:9');
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game.action('call');
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// flop
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game.action('raise:90');
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game.action('call');
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// turn
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game.action('check');
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game.action('check');
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// river
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game.action('raise:90');
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game.action('call');
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// show down
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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it('all player allin for pre flop', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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users,
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updateCommonCard: () => {
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if (game.status < 6) {
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game.startActionRound();
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game.sendCard();
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}
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},
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gameOverCallBack: () => {},
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});
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game.play();
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// pre flop
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game.action('raise:9');
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game.action('allin');
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game.action('allin');
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// game over
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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// it('game play', async () => {
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// const game = new PokerGame({
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// smallBlind: 1,
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// users,
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// actionRoundComplete: () => {},
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// gameOverCallBack: () => {},
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// autoActionCallBack: () => {},
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// });
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// game.play();
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// game.action('fold');
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// });
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//
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// it('raise check ', async () => {
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// const game = new PokerGame({
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// smallBlind: 1,
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// users,
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// actionRoundComplete: () => {
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// if (game.status < 6) {
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// game.startActionRound();
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// game.sendCard();
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// }
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// },
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// gameOverCallBack: () => {},
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// autoActionCallBack: () => {},
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// });
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// game.play();
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// game.action('raise:9');
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// game.action('call');
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// game.action('check');
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// game.action('check');
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// // game.action('raise:10');
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// // console.log(game.commonCard);
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// // console.log(game.pot);
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// // console.log(game.getPlayers());
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// // console.log(game.winner);
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// // console.log(game.winner[0][0], game.commonCard);
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// });
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//
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// it('raise call raise fold ', async () => {
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// const game = new PokerGame({
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// smallBlind: 1,
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// users,
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// actionRoundComplete: () => {
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// if (game.status < 6) {
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// game.startActionRound();
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// game.sendCard();
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// }
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// },
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// gameOverCallBack: () => {},
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// autoActionCallBack: () => {},
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// });
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// game.play();
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// game.action('raise:9');
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// game.action('call');
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// // game.action('check');
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// // game.action('check');
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// game.action('raise:90');
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// game.action('fold');
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// // game.action('raise:10');
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// // console.log(game.commonCard);
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// // console.log(game.pot);
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// // console.log(game.getPlayers());
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// // console.log(game.winner);
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// // console.log(game.winner[0][0], game.commonCard);
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// });
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//
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// it('show down', async () => {
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// const game = new PokerGame({
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// smallBlind: 1,
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// users,
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// actionRoundComplete: () => {
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// if (game.status < 6) {
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// game.startActionRound();
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// game.sendCard();
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// }
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// },
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// gameOverCallBack: () => {},
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// autoActionCallBack: () => {},
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// });
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// game.play();
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// // pre flop
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// game.action('raise:9');
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// game.action('call');
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// // flop
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// game.action('raise:90');
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// game.action('call');
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// // turn
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// game.action('check');
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// game.action('check');
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// // river
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// game.action('raise:90');
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// game.action('call');
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// // show down
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// // game.action('raise:10');
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// // console.log(game.commonCard);
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// // console.log(game.pot);
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// // console.log(game.getPlayers());
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// // console.log(game.winner);
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// // console.log(game.winner[0][0], game.commonCard);
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// });
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//
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// it('all player allin for pre flop', async () => {
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// const game = new PokerGame({
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// smallBlind: 1,
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// users,
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// actionRoundComplete: () => {
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// if (game.status < 6) {
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// game.startActionRound();
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// game.sendCard();
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// }
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// },
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// gameOverCallBack: () => {},
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// autoActionCallBack: () => {},
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// });
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// game.play();
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// // pre flop
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// game.action('raise:9');
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// game.action('allin');
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// game.action('allin');
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// // game over
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// // game.action('raise:10');
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// // console.log('all player ------commonCard', game.commonCard);
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// // console.log('all player ------pot', game.pot);
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// // console.log('all player ------getPlayers', game.getPlayers());
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// // console.log('all player ------winner', game.winner);
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// // console.log(game.winner[0][0], game.commonCard);
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// });
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//
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it('one player allin', async () => {
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const game = new PokerGame({
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smallBlind: 1,
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isShort: false,
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users,
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updateCommonCard: () => {
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actionRoundComplete: () => {
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if (game.status < 6) {
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game.startActionRound();
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game.sendCard();
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}
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},
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gameOverCallBack: () => {},
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autoActionCallBack: () => {},
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});
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game.play();
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// pre flop
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game.action('raise:9');
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game.action('call');
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game.action('raise: 9');
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game.action('raise: 18');
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game.action('raise: 200');
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game.action('allin');
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console.log('curr----------------------------1', game.currPlayer);
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// game.action('fold'); // utg
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// console.log('curr----------------------------2', game.currPlayer);
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game.action('raise:6'); // co
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game.action('call'); // D
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game.action('call'); // sb
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game.action('call'); // sb
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game.action('check'); // bb
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game.action('raise:12'); // d
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game.action('call'); // bb
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game.action('call'); // bb
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// game.action('call'); // bb
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game.action('fold'); // sb
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game.action('check'); // bb
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game.action('check'); // bb
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game.action('raise:30'); // bb
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game.action('raise:90'); // bb
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game.action('fold'); // sb
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game.action('raise:180'); // bb
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game.action('raise:360'); // bb
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game.action('allin'); // bb
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game.action('allin'); // bb
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// game.action('fold'); // bb
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// console.log(game.pot, 'pot1');
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// game.action('check'); // bb
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// game.action('fold'); // sb
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// game.action('fold'); // bb
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// game.action('check'); // bb
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// game.action('raise:30'); // bb
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// console.log(game.pot, 'pot');
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// game.action('call'); // bb
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// game.action('check'); // bb
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// game.action('allin'); // bb
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// game.action('allin'); // bb
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// game.action('fold'); // bb
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console.log(game.winner);
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console.log(game.pot, 'pot2');
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// // console.log('curr----------------------------3', game.currPlayer);
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// game.action('check'); // BB 200
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// game.action('check'); // utg
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// game.action('raise:20'); // d
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// game.action('call'); // sb
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// game.action('fold'); // bb
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// game.action('fold'); // utg
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// game.action('allin'); // sb
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// console.log('curr----------------------------4', game.currPlayer);
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// game.action('raise:20'); // bb 1000
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// console.log('curr----------------------------1', game.currPlayer);
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// game.action('call'); // utg
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// game.action('fold'); // sb
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// game.action('call'); // bb
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// game over
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// game.action('raise:10');
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console.log(game.commonCard);
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console.log(game.pot);
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console.log(game.slidePots, 'slidePots');
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console.log(game.getPlayers());
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console.log(game.winner);
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// console.log(game.winner[0][0], game.commonCard);
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});
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// flop
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// turn
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// river
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// chip in
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// has Allin need separate pot
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// many allin
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/**
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* game over
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*/
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it('game over', async () => {
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// only one player
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// last player, other player fold
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// multiple player
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// last player, has all in player
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// all player all in
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// one player all in
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// many player all in
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// winner
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// one winner
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// multiple winner
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// bisecting pot
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// allin player winner and small pot, multiple second winner bisecting pot
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// allin player winner and small pot, one second winner
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// all player allin, winner can't win all pot,
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});
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/**
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* count
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*/
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it('count', async () => {
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});
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// has other pot
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//
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// it('player fold pre flop', async () => {
|
||||
// const game = new PokerGame({
|
||||
// smallBlind: 1,
|
||||
// users,
|
||||
// actionRoundComplete: () => {
|
||||
// if (game.status < 6) {
|
||||
// game.startActionRound();
|
||||
// game.sendCard();
|
||||
// }
|
||||
// },
|
||||
// gameOverCallBack: () => {},
|
||||
// autoActionCallBack: () => {},
|
||||
// });
|
||||
// game.play();
|
||||
// // pre flop
|
||||
// game.action('fold');
|
||||
// // game over
|
||||
// // game.action('raise:10');
|
||||
// // console.log(game.commonCard);
|
||||
// // console.log(game.pot);
|
||||
// // console.log(game.getPlayers());
|
||||
// // console.log(game.winner);
|
||||
// // console.log(game.winner[0][0], game.commonCard);
|
||||
// });
|
||||
// // flop
|
||||
// // turn
|
||||
// // river
|
||||
// // chip in
|
||||
// // has Allin need separate pot
|
||||
// // many allin
|
||||
//
|
||||
// /**
|
||||
// * game over
|
||||
// */
|
||||
// it('game over', async () => {
|
||||
// const game = new PokerGame({
|
||||
// smallBlind: 1,
|
||||
// users,
|
||||
// actionRoundComplete: () => {
|
||||
// if (game.status < 6) {
|
||||
// game.startActionRound();
|
||||
// game.sendCard();
|
||||
// }
|
||||
// },
|
||||
// gameOverCallBack: () => {},
|
||||
// autoActionCallBack: () => {},
|
||||
// });
|
||||
// game.play();
|
||||
// game.action('raise:10');
|
||||
// game.action('allin');
|
||||
// game.action('fold');
|
||||
//
|
||||
// // console.log('game over----------- common', game.commonCard);
|
||||
// // console.log(game.pot);
|
||||
// // console.log(game.getPlayers());
|
||||
// // console.log(game.winner);
|
||||
// // only one player
|
||||
// // last player, other player fold
|
||||
//
|
||||
// // multiple player
|
||||
// // last player, has all in player
|
||||
// // all player all in
|
||||
// // one player all in
|
||||
// // many player all in
|
||||
//
|
||||
// // winner
|
||||
// // one winner
|
||||
// // multiple winner
|
||||
// // bisecting pot
|
||||
// // allin player winner and small pot, multiple second winner bisecting pot
|
||||
// // allin player winner and small pot, one second winner
|
||||
// // all player allin, winner can't win all pot,
|
||||
// });
|
||||
// /**
|
||||
// * count
|
||||
// */
|
||||
// it('count', async () => {
|
||||
//
|
||||
// });
|
||||
// // has other pot
|
||||
});
|
||||
|
||||
@@ -5,41 +5,65 @@ const assert = require('assert');
|
||||
describe('test/app/core/pokerStyle.test.ts', () => {
|
||||
it('Royal Flush', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['i1','j1', 'k1', 'l1', 'm1', 'a2', 'a4'])
|
||||
// console.log(pokerStyle)
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '1000000000')
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , 'ijklm000000000')
|
||||
});
|
||||
it('straight flush', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['a1','b1', 'c1', 'd1', 'e1', 'a2', 'a4'])
|
||||
// console.log(pokerStyle)
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '0a00000000')
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '0edcba00000000')
|
||||
});
|
||||
it('four of kind', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['a1','b2', 'a3', 'b4', 'd1', 'a2', 'a4'])
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '00ad0000000')
|
||||
});
|
||||
//
|
||||
it('full house', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['a1','b2', 'c3', 'b4', 'd1', 'a2', 'b3'])
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight(), '000ba000000');
|
||||
});
|
||||
it('two full house', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['a1','b2', 'a3', 'b4', 'd1', 'a2', 'b3'])
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '000ba000000')
|
||||
});
|
||||
it('flush', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['m1','b1', 'k2', 'e1', 'f1', 'i1', 'k1'])
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '0000mkife00000')
|
||||
});
|
||||
it('straight', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['a1','c2', 'e3', 'b4', 'd1', 'g2', 'm3'])
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '00000a0000')
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '00000abcde0000')
|
||||
});
|
||||
it('tow pairs to tow full house', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['a1','b2', 'a3', 'b4', 'd1', 'd2', 'b3'])
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '000bd000000')
|
||||
});
|
||||
it('tow pairs', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['a1','c2', 'd3', 'b4', 'f1', 'a2', 'c3'])
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '0000000caf00')
|
||||
});
|
||||
it('pairs', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['k1','c2', 'd3', 'b4', 'f1', 'a2', 'c3'])
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '00000000ckfd0')
|
||||
});
|
||||
it('high card', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['a1','i2', 'e3', 'b4', 'd1', 'g2', 'm3'])
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , '000000000miged')
|
||||
});
|
||||
it('compare card', async () => {
|
||||
let pokerStyle: PokerStyle = new PokerStyle(['e2','f3','g2','h4','k3', 'm1', 'l1'], true)
|
||||
let pokerStyle2: PokerStyle = new PokerStyle(['e2','f3','g2','h4','k3','l1', 'i2'], true)
|
||||
console.log('getPokerValueCard', pokerStyle.getPokerValueCard())
|
||||
assert.strictEqual(pokerStyle.getPokerWeight() , pokerStyle2.getPokerWeight())
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
import { Link } from '../../src/utils/Link';
|
||||
import { Player } from '../../src/app/core/Player';
|
||||
|
||||
describe('test/utils/link.test.ts', () => {
|
||||
it('link', async () => {
|
||||
const person1 = new Player({
|
||||
buyIn: 0,
|
||||
counter: 1, position: 1, userId: '1', socketId: '', account: '', nickName: '' });
|
||||
const person2 = new Player({
|
||||
buyIn: 0,
|
||||
counter: 2, position: 2, userId: '2', socketId: '', account: '', nickName: '' });
|
||||
const person3 = new Player({
|
||||
buyIn: 0,
|
||||
counter: 2, position: 3, userId: '3', socketId: '', account: '', nickName: '' });
|
||||
const person4 = new Player({
|
||||
buyIn: 0,
|
||||
counter: 2, position: 4, userId: '4', socketId: '', account: '', nickName: '' });
|
||||
// const person5 = new Player({ counter: 2, position: 5, userId: '5' });
|
||||
const link = new Link<Player>([ person1, person2, person3, person4 ], false);
|
||||
console.log(link.removeNode(0));
|
||||
});
|
||||
|
||||
});
|
||||
// import { Link } from '../../src/utils/Link';
|
||||
// import { Player } from '../../src/app/core/Player';
|
||||
//
|
||||
// describe('test/utils/link.test.ts', () => {
|
||||
// it('link', async () => {
|
||||
// const person1 = new Player({
|
||||
// buyIn: 0,
|
||||
// counter: 1, position: 1, userId: '1', socketId: '', account: '', nickName: '' });
|
||||
// const person2 = new Player({
|
||||
// buyIn: 0,
|
||||
// counter: 2, position: 2, userId: '2', socketId: '', account: '', nickName: '' });
|
||||
// const person3 = new Player({
|
||||
// buyIn: 0,
|
||||
// counter: 2, position: 3, userId: '3', socketId: '', account: '', nickName: '' });
|
||||
// const person4 = new Player({
|
||||
// buyIn: 0,
|
||||
// counter: 2, position: 4, userId: '4', socketId: '', account: '', nickName: '' });
|
||||
// // const person5 = new Player({ counter: 2, position: 5, userId: '5' });
|
||||
// const link = new Link<Player>([ person1, person2, person3, person4 ], false);
|
||||
// console.log(link.removeNode(0));
|
||||
// });
|
||||
//
|
||||
// });
|
||||
|
||||
Reference in New Issue
Block a user